As you can see, the script supports a large number of functions, one of them is Teleports, you can teleport to any locations in this game. [UPDATE] Sandhurst Military Academy | RTrack, Free Roblox Game Analytics Analytics on Player count, visits, ratings, favourites, playtime, rankings and more are tracked for millions of Roblox games on RTrack. Remove Fall Damage: this will prevent you from fall damage when enabled, it is a toggle due to respawning breaking it, so it will auto fix Remove fall damage after every respawn. | 8.18 KB, Java | sign in 26 min ago -- game link: https://www.roblox.com/games/3264958220, game.Players.LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools(), backpacklist = game:GetService("Players").LocalPlayer.Backpack:GetChildren(), game:GetService("ReplicatedStorage").Events.destryObj:FireServer(arg1), for i,v in pairs(game.Players:GetPlayers()) do, if v.Name ~= game.Players.LocalPlayer.Name then, if v.Name == game.Players.LocalPlayer.Name then, if v.Name:lower():sub(1, #String) == String:lower() then, local ScreenGui = Instance.new("ScreenGui"), local targetbox = Instance.new("TextBox"), local ragdoll = Instance.new("TextButton"), local punish = Instance.new("TextButton"), ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling, Frame.BackgroundColor3 = Color3.new(0, 0, 0), Frame.Position = UDim2.new(0.394230753, 0, 0.325095087, 0), targetbox.BackgroundColor3 = Color3.new(1, 1, 1), targetbox.Position = UDim2.new(0.132596642, 0, 0.0753968284, 0), targetbox.Size = UDim2.new(0, 159, 0, 31), targetbox.TextColor3 = Color3.new(0, 0, 0), kill.BackgroundColor3 = Color3.new(1, 1, 1), kill.Position = UDim2.new(0.0718231872, 0, 0.285714298, 0), naked.BackgroundColor3 = Color3.new(1, 1, 1), naked.Position = UDim2.new(0.0718231872, 0, 0.789682567, 0), kick.BackgroundColor3 = Color3.new(1, 1, 1), kick.Position = UDim2.new(0.0718231872, 0, 0.440476179, 0), ragdoll.BackgroundColor3 = Color3.new(1, 1, 1), ragdoll.Position = UDim2.new(0.542142987, 0, 0.440476179, 0), none.BackgroundColor3 = Color3.new(1, 1, 1), none.Position = UDim2.new(0.542142987, 0, 0.789682567, 0), punish.BackgroundColor3 = Color3.new(1, 1, 1), punish.Position = UDim2.new(0.0718231872, 0, 0.611111104, 0), ban.BackgroundColor3 = Color3.new(1, 1, 1), ban.Position = UDim2.new(0.542142987, 0, 0.611111104, 0), goto.BackgroundColor3 = Color3.new(1, 1, 1), goto.Position = UDim2.new(0.542142987, 0, 0.285714298, 0), kill.MouseButton1Click:Connect(function(), for i,v in pairs(GetPlayer(targetbox.Text)) do, destroy(game.Players[v].Character.Torso.Neck), game:GetService("StarterGui"):SetCore("SendNotification", {, ragdoll.MouseButton1Click:Connect(function(), destroy(game.Players[v].Character.Humanoid), kick.MouseButton1Click:Connect(function(), naked.MouseButton1Click:Connect(function(), if game.Players[v].Character:FindFirstChildOfClass("Shirt") then, destroy(game.Players[v].Character:FindFirstChildOfClass("Shirt")), if game.Players[v].Character:FindFirstChildOfClass("Pants") then, destroy(game.Players[v].Character:FindFirstChildOfClass("Pants")), if game.Players[v].Character:FindFirstChild("Shirt Graphic") then, destroy(game.Players[v].Character:FindFirstChild("Shirt Graphic")). FPS Standard Deviation 0.026. This is a GUI for Sandhurst Military Academy (By Sharkuses) - Cringe Army game. Debug info: displays some information about the game and yourself, also slowmation if you hold the minus key. "; goto.MouseButton1Click:Connect(function(), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[v].Character.HumanoidRootPart.CFrame. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. This is a script for the roblox game Sandhurst Military Academy By |BA| British Army, with a bypass anti cheat! User note By (Script DEV): This bypassed the KOs leaderboard, and pretty sure it does for their kill-logs as well (In case they had it). For the Free Gun you have to favourite the game. loadstring(game:HttpGet(('https://raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua'),true))(). Sandhurst Military Academy Automatic Rejoin. Hold it 3. https://www.roblox.com/games/270499015/UPDATE-Sandhurst-Military-Academy, Bypass Anti Cheat: This will bypass the anti cheat which kicks you with the message 'better luck nexttime', Lag server: This will increase the ping for everyone in the server, it will also say in bottom right corner to confirm you want to lag the server, if you click yes it proceeds with it, but if you click no, it will not lag the server. it can show different information depending on executor, Toggle UI: allows you have key to open and close the GUI. Pastebin . Give Tools: this will simply give you all the repair tools, Fullbright: this just makes the world a brighter place :), Speed: allows you modify your player speed, make sure to enable the anti cheat byapss for this, inf jump: allows you to jump infinitly without any limit, basically flying. Wild Savanna Scripts (Kill as Bull + Teleport). It is located in the town of Sandhurst, Berkshire, though its ceremonial entrance is in Camberley, Surrey, southwest of London.The academy's stated aim is to be "the national . 19 min ago | 0.24 KB, Lua | | 0.44 KB, Python |

YBA:NU|Stand Farm, TP Bypass, Get all Items, etc. Inject the cheat and bypass the key system if necessary. 20 min ago The Royal Military Academy Sandhurst ( RMAS ), commonly known simply as Sandhurst, is the British Army officer initial training centre located adjacent to the village of Sandhurst, Berkshire, about 55 kilometres (34 mi) southwest of London. | 8.18 KB, Java | "; Java | 3,243 . Pastebin . 1 hour ago | 0.24 KB, Lua | site Exploits i used :Seraph : https://discord.gg/VBdWjRH (35$) (OFFSALE)Script i used :Rocky2u's admin, Stick V2 FE GUI, Cozmo's FE GUICredits to :Autumn https://v3rmillion.net/member.php?action=profile\u0026uid=15812 - For Making seraphChirality https://v3rmillion.net/member.php?action=profile\u0026uid=140 - Massive help and supportrocky2u https://v3rmillion.net/member.php?action=profile\u0026uid=82 - For the admin loadstringImVortexe https://v3rmillion.net/member.php?action=profile\u0026uid=49453 - For Stick V2 FE GUIhttps://v3rmillion.net/member.php?action=profile\u0026uid=122238 - For his fe gui Aim at someone and they're dead. | 1.20 KB, C++ | (Pastebin 2023) Archives. | 4.51 KB, Python | | 0.40 KB, We use cookies for various purposes including analytics. API tools faq. [UPDATE] Sandhurst Military Academy is a Roblox Military game by |BA| British Army. HARKED GUI! 28 min ago Delete Invisible barriers: this simple removes any invisible barriers that prevent you from crossing a certain area. You signed in with another tab or window. Features. | 4.51 KB, Python | 1 hour ago Are you sure you want to create this branch? when making an analysis and map of another person's argument, you should correct Toggle AFK: this simply allows you to make it look like your afk by displaying the afk message above your player. A tag already exists with the provided branch name. See the in-depth data for [UPDATE] Sandhurst Military Academy by |BA| British Army here Exit Fullscreen 2 hours ago 31 min ago #173 SimonSapin - 2018-07-17T18:51:05 Get Free Kick Script Roblox Pastebin now and use Kick Script Roblox Pastebin immediately to get % off or $ off or free shipping NET, POSH is a full-featured task automation framework for distributed Microsoft platforms and com is the number one paste tool since 2002 . If nothing happens, download Xcode and try again. Below are four common misconceptions about mapping an argument. | 4.51 KB, Python | Like if you enjoy the script and yea. Debug info: displays some information about the game and yourself, also slowmation if you hold the minus key. 1 hour ago | 1.20 KB, C++ | 28 min ago 7 min ago Learn more about the CLI. Pastebin.com is the number one paste tool since 2002. (12-05-2019, 06:38 PM) mehilo9 Wrote: Hot vouch, even cuffed some of the staff and put them in a wall Thanks for the vouch :) -- This script has been converted to FE by iPxter, if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end, local Player,Mouse,mouse,UserInputService,ContextActionService = owner, print("FE Compatibility code by Mokiros | Translated to FE by iPxter"), local Event = Instance.new("RemoteEvent"), --Fake event to make stuff like Mouse.KeyDown work, local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}, --Creating fake input objects with fake variables, local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}, local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}, local CAS = {Actions={},BindAction=function(self,name,fun,touch,), CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={}} or nil, --Merged 2 functions into one by checking amount of arguments, --This function will trigger the events that have been :Connect()'ed, if t and t._fakeEvent and t.Function then, Event.OnServerEvent:Connect(function(plr,io), local b = io.UserInputState == Enum.UserInputState.Begin, if io.UserInputType == Enum.UserInputType.MouseButton1 then, return m:TrigEvent(b and "Button1Down" or "Button1Up"), m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()), UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false), local Player = game:GetService("Players").LocalPlayer, local Event = script:WaitForChild("UserInput_Event"), local UIS = game:GetService("UserInputService"), --Since InputObject is a client-side instance, we create and pass table instead, Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}), --Give the server mouse data 30 times every second, but only if the values changed, --If player is not moving their mouse, client won't fire events, Event:FireServer({isMouse=true,Target=t,Hit=h}), Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS, mas = Instance.new("Model",game:GetService("Lighting")), SpecialMesh4 = Instance.new("SpecialMesh"), CylinderMesh6 = Instance.new("CylinderMesh"), CylinderMesh8 = Instance.new("CylinderMesh"), CylinderMesh10 = Instance.new("CylinderMesh"), CylinderMesh32 = Instance.new("CylinderMesh"), CylinderMesh42 = Instance.new("CylinderMesh"), CylinderMesh88 = Instance.new("CylinderMesh"), SpecialMesh122 = Instance.new("SpecialMesh"), LocalScript127 = Instance.new("LocalScript"), NumberValue128 = Instance.new("NumberValue"), NumberValue129 = Instance.new("NumberValue"), CylinderMesh140 = Instance.new("CylinderMesh"), CylinderMesh143 = Instance.new("CylinderMesh"), CylinderMesh146 = Instance.new("CylinderMesh"), CylinderMesh149 = Instance.new("CylinderMesh"), CylinderMesh152 = Instance.new("CylinderMesh"), CylinderMesh155 = Instance.new("CylinderMesh"), Part1.Material = Enum.Material.SmoothPlastic, Part1.BrickColor = BrickColor.new("Mid gray"), Part1.Rotation = Vector3.new(-90, 45, 90), Part1.FormFactor = Enum.FormFactor.Custom, Part1.Size = Vector3.new(2.82814646, 0.200000003, 0.200000003), Part1.CFrame = CFrame.new(-183.130066, 6.27889633, -64.6835022, -1.34110451e-07, -0.707106173, 0.707106054, 2.51262378e-07, 0.70710659, 0.707106411, -0.999999404, 2.68220901e-07, 3.42726707e-07), Part1.BottomSurface = Enum.SurfaceType.Smooth, Part1.TopSurface = Enum.SurfaceType.Smooth, Part1.Color = Color3.new(0.803922, 0.803922, 0.803922), Part1.Position = Vector3.new(-183.130066, 6.27889633, -64.6835022), Part1.Orientation = Vector3.new(-45, 90, 0), BlockMesh2.Scale = Vector3.new(1, 0.678211808, 0.474748522), Part3.BrickColor = BrickColor.new("Bright orange"), Part3.FormFactor = Enum.FormFactor.Custom, Part3.Size = Vector3.new(0.200000003, 0.360000014, 0.200000003), Part3.CFrame = CFrame.new(-183.099915, 6.20993042, -67.6798553, 1.00000119, -0, 0, 0, -0, 1, 0, -1.00000119, 0), Part3.BottomSurface = Enum.SurfaceType.Smooth, Part3.TopSurface = Enum.SurfaceType.Smooth, Part3.Color = Color3.new(0.854902, 0.521569, 0.254902), Part3.Position = Vector3.new(-183.099915, 6.20993042, -67.6798553), Part3.Orientation = Vector3.new(-90, 0, 0), SpecialMesh4.Scale = Vector3.new(1.40625, 1.70000005, 1.6875), SpecialMesh4.MeshType = Enum.MeshType.Sphere, Part5.Material = Enum.Material.SmoothPlastic, Part5.BrickColor = BrickColor.new("Black"), Part5.FormFactor = Enum.FormFactor.Custom, Part5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part5.CFrame = CFrame.new(-183.060089, 5.97038031, -66.1009598, 0.999998629, -1.40631244e-07, -2.98768282e-06, 2.9806979e-06, 2.53382041e-07, 0.999998093, -1.40621339e-07, -0.999998629, 2.53382495e-07), Part5.TopSurface = Enum.SurfaceType.Smooth, Part5.Color = Color3.new(0.105882, 0.164706, 0.207843), Part5.Position = Vector3.new(-183.060089, 5.97038031, -66.1009598), Part5.Orientation = Vector3.new(-89.8899994, -85.1500015, 85.1399994), CylinderMesh6.Scale = Vector3.new(0.373016894, 0.0339105986, 0.678212106), Part7.Material = Enum.Material.SmoothPlastic, Part7.BrickColor = BrickColor.new("Black"), Part7.FormFactor = Enum.FormFactor.Custom, Part7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part7.CFrame = CFrame.new(-183.060089, 6.2281003, -66.1013031, 0.999998629, -1.40631244e-07, -2.98768282e-06, 2.9806979e-06, 2.53382041e-07, 0.999998093, -1.40621339e-07, -0.999998629, 2.53382495e-07), Part7.TopSurface = Enum.SurfaceType.Smooth, Part7.Color = Color3.new(0.105882, 0.164706, 0.207843), Part7.Position = Vector3.new(-183.060089, 6.2281003, -66.1013031), Part7.Orientation = Vector3.new(-89.8899994, -85.1500015, 85.1399994), CylinderMesh8.Scale = Vector3.new(0.576480627, 0.0339105986, 0.678212106), Part9.Material = Enum.Material.SmoothPlastic, Part9.BrickColor = BrickColor.new("Cool yellow"), Part9.FormFactor = Enum.FormFactor.Custom, Part9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part9.CFrame = CFrame.new(-183.060089, 6.22810125, -66.1009598, 0.999998629, -1.40631244e-07, -2.98768282e-06, 2.9806979e-06, 2.53382041e-07, 0.999998093, -1.40621339e-07, -0.999998629, 2.53382495e-07), Part9.TopSurface = Enum.SurfaceType.Smooth, Part9.Color = Color3.new(0.992157, 0.917647, 0.552941), Part9.Position = Vector3.new(-183.060089, 6.22810125, -66.1009598), Part9.Orientation = Vector3.new(-89.8899994, -85.1500015, 85.1399994), CylinderMesh10.Scale = Vector3.new(0.644301891, 0.0339105986, 0.678212106), Part11.Material = Enum.Material.SmoothPlastic, Part11.Rotation = Vector3.new(-60, -89.75, -90), Part11.FormFactor = Enum.FormFactor.Custom, Part11.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part11.CFrame = CFrame.new(-183.018814, 6.37979984, -63.3288727, 1.60653144e-08, 0.00430944515, -0.999990106, -0.5, 0.866016686, 0.00373187405, 0.866024554, 0.49999547, 0.0021546965), Part11.BottomSurface = Enum.SurfaceType.Smooth, Part11.TopSurface = Enum.SurfaceType.Smooth, Part11.Position = Vector3.new(-183.018814, 6.37979984, -63.3288727), Part11.Orientation = Vector3.new(-0.209999993, -89.8799973, -30), BlockMesh12.Scale = Vector3.new(0.203463748, 0.406927079, 0.101731829), Part13.Material = Enum.Material.SmoothPlastic, Part13.Rotation = Vector3.new(-60, -89.75, -90), Part13.FormFactor = Enum.FormFactor.Custom, Part13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part13.CFrame = CFrame.new(-183.106979, 6.38012838, -63.3286819, 1.60653144e-08, 0.00430944515, -0.999990106, -0.5, 0.866016686, 0.00373187405, 0.866024554, 0.49999547, 0.0021546965), Part13.BottomSurface = Enum.SurfaceType.Smooth, Part13.TopSurface = Enum.SurfaceType.Smooth, Part13.Position = Vector3.new(-183.106979, 6.38012838, -63.3286819), Part13.Orientation = Vector3.new(-0.209999993, -89.8799973, -30), BlockMesh14.Scale = Vector3.new(0.203463748, 0.406927079, 0.101731829), Part15.Material = Enum.Material.SmoothPlastic, Part15.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part15.FormFactor = Enum.FormFactor.Custom, Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part15.CFrame = CFrame.new(-183.212677, 5.87203979, -63.7034912, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part15.BottomSurface = Enum.SurfaceType.Smooth, Part15.TopSurface = Enum.SurfaceType.Smooth, Part15.Position = Vector3.new(-183.212677, 5.87203979, -63.7034912), Part15.Orientation = Vector3.new(0, 90, 0), BlockMesh16.Scale = Vector3.new(0.271285057, 0.169552952, 0.067821227), Part17.Material = Enum.Material.SmoothPlastic, Part17.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part17.FormFactor = Enum.FormFactor.Custom, Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part17.CFrame = CFrame.new(-183.20929, 5.87203932, -63.7916565, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part17.BottomSurface = Enum.SurfaceType.Smooth, Part17.TopSurface = Enum.SurfaceType.Smooth, Part17.Position = Vector3.new(-183.20929, 5.87203932, -63.7916565), Part17.Orientation = Vector3.new(0, 90, 0), BlockMesh18.Scale = Vector3.new(0.6103912, 0.169552952, 0.0339106135), Part19.Material = Enum.Material.SmoothPlastic, Part19.BrickColor = BrickColor.new("Mid gray"), Part19.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part19.FormFactor = Enum.FormFactor.Custom, Part19.Size = Vector3.new(2.82814646, 0.200000003, 0.237374246), Part19.CFrame = CFrame.new(-183.094009, 6.19758129, -64.6834946, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part19.BottomSurface = Enum.SurfaceType.Smooth, Part19.TopSurface = Enum.SurfaceType.Smooth, Part19.Color = Color3.new(0.803922, 0.803922, 0.803922), Part19.Position = Vector3.new(-183.094009, 6.19758129, -64.6834946), Part19.Orientation = Vector3.new(0, -90, 0), BlockMesh20.Scale = Vector3.new(1, 0.98340714, 1), Part21.Material = Enum.Material.SmoothPlastic, Part21.BrickColor = BrickColor.new("Mid gray"), Part21.Rotation = Vector3.new(-90, -45, -90), Part21.FormFactor = Enum.FormFactor.Custom, Part21.Size = Vector3.new(2.02107358, 0.200000003, 0.200000003), Part21.CFrame = CFrame.new(-182.990112, 6.27816868, -65.0870361, 1.34110451e-07, 0.707106054, -0.707106411, -2.51262378e-07, 0.707106352, 0.70710665, 0.999999404, 3.42726707e-07, 4.02331352e-07), Part21.BottomSurface = Enum.SurfaceType.Smooth, Part21.TopSurface = Enum.SurfaceType.Smooth, Part21.Color = Color3.new(0.803922, 0.803922, 0.803922), Part21.Position = Vector3.new(-182.990112, 6.27816868, -65.0870361), Part21.Orientation = Vector3.new(-45, -90, 0), BlockMesh22.Scale = Vector3.new(1, 0.678211808, 0.474748522), Part23.Material = Enum.Material.SmoothPlastic, Part23.BrickColor = BrickColor.new("Mid gray"), Part23.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part23.FormFactor = Enum.FormFactor.Custom, Part23.Size = Vector3.new(2.02107358, 0.200000003, 0.200000003), Part23.CFrame = CFrame.new(-182.941406, 6.19758129, -65.0870361, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part23.BottomSurface = Enum.SurfaceType.Smooth, Part23.TopSurface = Enum.SurfaceType.Smooth, Part23.Color = Color3.new(0.803922, 0.803922, 0.803922), Part23.Position = Vector3.new(-182.941406, 6.19758129, -65.0870361), Part23.Orientation = Vector3.new(0, -90, 0), BlockMesh24.Scale = Vector3.new(1, 0.98340714, 0.339106053), Part25.Material = Enum.Material.SmoothPlastic, Part25.BrickColor = BrickColor.new("Mid gray"), Part25.Rotation = Vector3.new(-90, -45, -90), Part25.FormFactor = Enum.FormFactor.Custom, Part25.Size = Vector3.new(0.474749029, 0.200000003, 0.200000003), Part25.CFrame = CFrame.new(-182.990097, 6.27815247, -63.5068092, 1.34110451e-07, 0.707106054, -0.707106411, -2.51262378e-07, 0.707106352, 0.70710665, 0.999999404, 3.42726707e-07, 4.02331352e-07), Part25.BottomSurface = Enum.SurfaceType.Smooth, Part25.TopSurface = Enum.SurfaceType.Smooth, Part25.Color = Color3.new(0.803922, 0.803922, 0.803922), Part25.Position = Vector3.new(-182.990097, 6.27815247, -63.5068092), Part25.Orientation = Vector3.new(-45, -90, 0), BlockMesh26.Scale = Vector3.new(1, 0.678211808, 0.474748522), Part27.Material = Enum.Material.SmoothPlastic, Part27.BrickColor = BrickColor.new("Mid gray"), Part27.Rotation = Vector3.new(0, 0, 179.75), Part27.FormFactor = Enum.FormFactor.Custom, Part27.Size = Vector3.new(0.200000003, 0.200000003, 2.82814455), Part27.CFrame = CFrame.new(-183.060455, 6.27847195, -64.6834946, -0.999989867, -0.00430938788, 1.34110451e-07, 0.00430938648, -0.999990344, -2.51262207e-07, 1.1920929e-07, -2.52504833e-07, 0.999999285), Part27.BottomSurface = Enum.SurfaceType.Smooth, Part27.TopSurface = Enum.SurfaceType.Smooth, Part27.Color = Color3.new(0.803922, 0.803922, 0.803922), Part27.Position = Vector3.new(-183.060455, 6.27847195, -64.6834946), Part27.Orientation = Vector3.new(0, 0, 179.75), BlockMesh28.Scale = Vector3.new(0.843659937, 0.815878332, 1), Part29.Material = Enum.Material.SmoothPlastic, Part29.BrickColor = BrickColor.new("Mid gray"), Part29.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part29.FormFactor = Enum.FormFactor.Custom, Part29.Size = Vector3.new(0.474749118, 0.200000003, 0.200000003), Part29.CFrame = CFrame.new(-182.941406, 6.19758081, -63.5068092, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part29.BottomSurface = Enum.SurfaceType.Smooth, Part29.TopSurface = Enum.SurfaceType.Smooth, Part29.Color = Color3.new(0.803922, 0.803922, 0.803922), Part29.Position = Vector3.new(-182.941406, 6.19758081, -63.5068092), Part29.Orientation = Vector3.new(0, -90, 0), BlockMesh30.Scale = Vector3.new(1, 0.98340714, 0.339106053), Part31.Material = Enum.Material.SmoothPlastic, Part31.BrickColor = BrickColor.new("Cool yellow"), Part31.Rotation = Vector3.new(90, -0.25, 0), Part31.FormFactor = Enum.FormFactor.Custom, Part31.Size = Vector3.new(0.200000003, 0.33232379, 0.200000003), Part31.CFrame = CFrame.new(-182.989609, 6.285151, -63.9103432, 0.999989331, 5.96046448e-08, -0.00430992618, -0.00430998579, 9.92153787e-07, -0.999988854, -1.34110451e-07, 0.999999106, 9.91974957e-07), Part31.TopSurface = Enum.SurfaceType.Smooth, Part31.Color = Color3.new(0.992157, 0.917647, 0.552941), Part31.Position = Vector3.new(-182.989609, 6.285151, -63.9103432), Part31.Orientation = Vector3.new(89.7299957, -89.9899979, -89.9899979), CylinderMesh32.Scale = Vector3.new(0.6103912, 1, 0.610391021), Part33.Material = Enum.Material.SmoothPlastic, Part33.BrickColor = BrickColor.new("Mid gray"), Part33.Rotation = Vector3.new(164.699997, 89.9399948, 8.13000011), Part33.FormFactor = Enum.FormFactor.Custom, Part33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part33.CFrame = CFrame.new(-182.917664, 6.19812012, -63.984272, 1.04308128e-07, -1.49011612e-08, 0.999999404, 0.640191615, -0.768214703, -3.66797259e-08, 0.768214822, 0.640191495, -1.34110451e-07), Part33.BottomSurface = Enum.SurfaceType.Smooth, Part33.TopSurface = Enum.SurfaceType.Smooth, Part33.Color = Color3.new(0.803922, 0.803922, 0.803922), Part33.Position = Vector3.new(-182.917664, 6.19812012, -63.984272), Part33.Orientation = Vector3.new(0, 90, 140.190002), BlockMesh34.Scale = Vector3.new(0.264850318, 0.169552952, 0.101735972), Part35.Material = Enum.Material.SmoothPlastic, Part35.BrickColor = BrickColor.new("Mid gray"), Part35.Rotation = Vector3.new(-15.2999992, -89.9399948, 50.1899986), Part35.FormFactor = Enum.FormFactor.Custom, Part35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part35.CFrame = CFrame.new(-182.917664, 6.19812012, -63.836422, 1.49011612e-07, -1.78813934e-07, -0.999999404, 0.640189707, -0.768216372, 3.66797259e-08, -0.768216431, -0.640189469, 1.34110451e-07), Part35.BottomSurface = Enum.SurfaceType.Smooth, Part35.TopSurface = Enum.SurfaceType.Smooth, Part35.Color = Color3.new(0.803922, 0.803922, 0.803922), Part35.Position = Vector3.new(-182.917664, 6.19812012, -63.836422), Part35.Orientation = Vector3.new(0, -90, 140.190002), BlockMesh36.Scale = Vector3.new(0.264851302, 0.169552952, 0.101735972), Part37.Material = Enum.Material.SmoothPlastic, Part37.BrickColor = BrickColor.new("Cool yellow"), Part37.Rotation = Vector3.new(90, 89.75, -90), Part37.FormFactor = Enum.FormFactor.Custom, Part37.Size = Vector3.new(0.332324207, 0.200000003, 0.200000003), Part37.CFrame = CFrame.new(-182.952713, 6.19004202, -63.9103508, -1.34110451e-07, 0.00431240769, 0.999990165, 2.51262378e-07, 0.999990344, -0.00431240676, -0.999999404, 2.51224265e-07, -2.23517418e-07), Part37.BottomSurface = Enum.SurfaceType.Smooth, Part37.TopSurface = Enum.SurfaceType.Smooth, Part37.Color = Color3.new(0.992157, 0.917647, 0.552941), Part37.Position = Vector3.new(-182.952713, 6.19004202, -63.9103508), Part37.Orientation = Vector3.new(0.25, 90, 0), BlockMesh38.Scale = Vector3.new(1, 0.949496686, 0.237374261), Part39.Material = Enum.Material.SmoothPlastic, Part39.BrickColor = BrickColor.new("Dark stone grey"), Part39.Rotation = Vector3.new(-15.2999992, -89.9399948, -104.040001), Part39.FormFactor = Enum.FormFactor.Custom, Part39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part39.CFrame = CFrame.new(-183.060089, 6.1726079, -63.2700043, -5.96046448e-08, 2.38418579e-07, -0.999999404, -0.49999994, 0.866024792, 3.66797259e-08, 0.866024613, 0.499999881, 1.34110451e-07), Part39.BottomSurface = Enum.SurfaceType.Smooth, Part39.TopSurface = Enum.SurfaceType.Smooth, Part39.Color = Color3.new(0.388235, 0.372549, 0.384314), Part39.Position = Vector3.new(-183.060089, 6.1726079, -63.2700043), Part39.Orientation = Vector3.new(0, -90, -30), BlockMesh40.Scale = Vector3.new(0.373016894, 0.712122381, 0.508659124), Part41.Material = Enum.Material.SmoothPlastic, Part41.BrickColor = BrickColor.new("Dark stone grey"), Part41.Rotation = Vector3.new(-90, 0, -90), Part41.FormFactor = Enum.FormFactor.Custom, Part41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part41.CFrame = CFrame.new(-183.060089, 6.22810078, -63.235527, 1.34110451e-07, 0.999999404, 3.66797153e-08, -2.51262378e-07, -3.66797259e-08, 0.999999642, 0.999999404, -1.34110451e-07, 2.51262634e-07), Part41.TopSurface = Enum.SurfaceType.Smooth, Part41.Color = Color3.new(0.388235, 0.372549, 0.384314), Part41.Position = Vector3.new(-183.060089, 6.22810078, -63.235527), Part41.Orientation = Vector3.new(-89.9499969, 8.30999947, -98.3099976), CylinderMesh42.Scale = Vector3.new(0.678212583, 0.508658886, 0.678212106), Part43.Material = Enum.Material.SmoothPlastic, Part43.BrickColor = BrickColor.new("Mid gray"), Part43.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part43.FormFactor = Enum.FormFactor.Custom, Part43.Size = Vector3.new(0.332324207, 0.200000003, 0.200000003), Part43.CFrame = CFrame.new(-182.917664, 6.14671469, -63.9103432, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part43.BottomSurface = Enum.SurfaceType.Smooth, Part43.TopSurface = Enum.SurfaceType.Smooth, Part43.Color = Color3.new(0.803922, 0.803922, 0.803922), Part43.Position = Vector3.new(-182.917664, 6.14671469, -63.9103432), Part43.Orientation = Vector3.new(0, 90, 0), BlockMesh44.Scale = Vector3.new(1, 0.474748343, 0.101731829), Part45.Material = Enum.Material.SmoothPlastic, Part45.BrickColor = BrickColor.new("Mid gray"), Part45.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part45.FormFactor = Enum.FormFactor.Custom, Part45.Size = Vector3.new(1.1665256, 0.264502645, 0.291631222), Part45.CFrame = CFrame.new(-183.060089, 5.96698904, -63.8526955, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part45.BottomSurface = Enum.SurfaceType.Smooth, Part45.TopSurface = Enum.SurfaceType.Smooth, Part45.Color = Color3.new(0.803922, 0.803922, 0.803922), Part45.Position = Vector3.new(-183.060089, 5.96698904, -63.8526955), Part45.Orientation = Vector3.new(0, 90, 0), Part47.Material = Enum.Material.SmoothPlastic, Part47.BrickColor = BrickColor.new("Mid gray"), Part47.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part47.FormFactor = Enum.FormFactor.Custom, Part47.Size = Vector3.new(1.66162074, 0.2577205, 0.278067023), Part47.CFrame = CFrame.new(-183.060089, 5.97038031, -65.2667618, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part47.BottomSurface = Enum.SurfaceType.Smooth, Part47.TopSurface = Enum.SurfaceType.Smooth, Part47.Color = Color3.new(0.803922, 0.803922, 0.803922), Part47.Position = Vector3.new(-183.060089, 5.97038031, -65.2667618), Part47.Orientation = Vector3.new(0, 90, 0), Part49.Material = Enum.Material.SmoothPlastic, Part49.BrickColor = BrickColor.new("Mid gray"), Part49.Rotation = Vector3.new(-15.2999992, -89.9300003, 126.869995), Part49.FormFactor = Enum.FormFactor.Custom, Part49.Size = Vector3.new(0.200000003, 0.200000003, 0.291631401), Part49.CFrame = CFrame.new(-183.060089, 5.92706442, -63.2360687, -8.94069672e-08, -1.1920929e-07, -0.999999285, 0.832045436, -0.554706514, 3.66795945e-08, -0.554706633, -0.832045197, 1.34110451e-07), Part49.BottomSurface = Enum.SurfaceType.Smooth, Part49.TopSurface = Enum.SurfaceType.Smooth, Part49.Color = Color3.new(0.803922, 0.803922, 0.803922), Part49.Position = Vector3.new(-183.060089, 5.92706442, -63.2360687), Part49.Orientation = Vector3.new(0, -90, 123.689995), BlockMesh50.Scale = Vector3.new(0.244535685, 0.169552952, 1), Part51.Material = Enum.Material.SmoothPlastic, Part51.BrickColor = BrickColor.new("Mid gray"), Part51.Rotation = Vector3.new(164.699997, 89.9300003, 101.769997), Part51.FormFactor = Enum.FormFactor.Custom, Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.291631401), Part51.CFrame = CFrame.new(-183.060089, 6.02410078, -63.2689743, -1.86264515e-08, -8.94069672e-08, 0.999999285, -0.972806275, -0.231617287, -3.66795945e-08, 0.231617182, -0.972806692, -1.34110451e-07), Part51.BottomSurface = Enum.SurfaceType.Smooth, Part51.TopSurface = Enum.SurfaceType.Smooth, Part51.Color = Color3.new(0.803922, 0.803922, 0.803922), Part51.Position = Vector3.new(-183.060089, 6.02410078, -63.2689743), Part51.Orientation = Vector3.new(0, 90, -103.389999), BlockMesh52.Scale = Vector3.new(0.732028008, 0.169552952, 1), Part53.Material = Enum.Material.SmoothPlastic, Part53.BrickColor = BrickColor.new("Mid gray"), Part53.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part53.FormFactor = Enum.FormFactor.Custom, Part53.Size = Vector3.new(0.200000003, 0.200000003, 0.291631222), Part53.CFrame = CFrame.new(-183.060089, 5.93646955, -63.2524796, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part53.BottomSurface = Enum.SurfaceType.Smooth, Part53.TopSurface = Enum.SurfaceType.Smooth, Part53.Color = Color3.new(0.803922, 0.803922, 0.803922), Part53.Position = Vector3.new(-183.060089, 5.93646955, -63.2524796), Part53.Orientation = Vector3.new(0, 90, 0), BlockMesh54.Scale = Vector3.new(0.169553146, 0.203463539, 1), Part55.Material = Enum.Material.SmoothPlastic, Part55.BrickColor = BrickColor.new("Mid gray"), Part55.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part55.FormFactor = Enum.FormFactor.Custom, Part55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part55.CFrame = CFrame.new(-182.917664, 6.2111454, -63.9103432, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part55.BottomSurface = Enum.SurfaceType.Smooth, Part55.TopSurface = Enum.SurfaceType.Smooth, Part55.Color = Color3.new(0.803922, 0.803922, 0.803922), Part55.Position = Vector3.new(-182.917664, 6.2111454, -63.9103432), Part55.Orientation = Vector3.new(0, 90, 0), BlockMesh56.Scale = Vector3.new(0.644302368, 0.169553027, 0.101731829), Part57.Material = Enum.Material.SmoothPlastic, Part57.BrickColor = BrickColor.new("Mid gray"), Part57.Rotation = Vector3.new(164.699997, 89.9300003, 128.660004), Part57.FormFactor = Enum.FormFactor.Custom, Part57.Size = Vector3.new(0.21024403, 0.200000003, 0.291631401), Part57.CFrame = CFrame.new(-183.060104, 5.84762335, -63.3019943, -5.96046448e-08, -7.4505806e-08, 0.999999285, -0.600006163, 0.799995065, -3.66795945e-08, -0.799995244, -0.600005746, -1.34110451e-07), Part57.BottomSurface = Enum.SurfaceType.Smooth, Part57.TopSurface = Enum.SurfaceType.Smooth, Part57.Color = Color3.new(0.803922, 0.803922, 0.803922), Part57.Position = Vector3.new(-183.060104, 5.84762335, -63.3019943), Part57.Orientation = Vector3.new(0, 90, -36.8699989), BlockMesh58.Scale = Vector3.new(1, 0.949496448, 1), Part59.Material = Enum.Material.SmoothPlastic, Part59.BrickColor = BrickColor.new("Black"), Part59.Rotation = Vector3.new(-15.2999992, -89.9399948, 105.259995), Part59.FormFactor = Enum.FormFactor.Custom, Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part59.CFrame = CFrame.new(-183.20929, 5.82094955, -63.6459808, -4.47034836e-08, -1.63912773e-07, -0.999999404, -0.849583685, -0.527453065, 3.66797259e-08, -0.527453125, 0.849583268, 1.34110451e-07), Part59.BottomSurface = Enum.SurfaceType.Smooth, Part59.TopSurface = Enum.SurfaceType.Smooth, Part59.Color = Color3.new(0.105882, 0.164706, 0.207843), Part59.Position = Vector3.new(-183.20929, 5.82094955, -63.6459808), Part59.Orientation = Vector3.new(0, -90, -121.829994), BlockMesh60.Scale = Vector3.new(0.632648766, 0.271284789, 0.0339106135), Part61.Material = Enum.Material.SmoothPlastic, Part61.BrickColor = BrickColor.new("Black"), Part61.Rotation = Vector3.new(164.699997, 89.9399948, -23.9599991), Part61.FormFactor = Enum.FormFactor.Custom, Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part61.CFrame = CFrame.new(-183.20929, 5.78826714, -63.6841354, 1.34110451e-07, 5.96046448e-08, 0.999999404, 0.540758908, -0.841177106, -3.66797259e-08, 0.841177106, 0.540758908, -1.34110451e-07), Part61.BottomSurface = Enum.SurfaceType.Smooth, Part61.TopSurface = Enum.SurfaceType.Smooth, Part61.Color = Color3.new(0.105882, 0.164706, 0.207843), Part61.Position = Vector3.new(-183.20929, 5.78826714, -63.6841354), Part61.Orientation = Vector3.new(0, 90, 147.259995), BlockMesh62.Scale = Vector3.new(0.282188684, 0.169552952, 0.0339126773), Part63.Material = Enum.Material.SmoothPlastic, Part63.BrickColor = BrickColor.new("Black"), Part63.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part63.FormFactor = Enum.FormFactor.Custom, Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part63.CFrame = CFrame.new(-183.20929, 5.74996853, -63.6899185, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part63.BottomSurface = Enum.SurfaceType.Smooth, Part63.TopSurface = Enum.SurfaceType.Smooth, Part63.Color = Color3.new(0.105882, 0.164706, 0.207843), Part63.Position = Vector3.new(-183.20929, 5.74996853, -63.6899185), Part63.Orientation = Vector3.new(0, -90, 0), BlockMesh64.Scale = Vector3.new(0.271285266, 0.373016596, 0.0339106135), Part65.Material = Enum.Material.SmoothPlastic, Part65.BrickColor = BrickColor.new("Black"), Part65.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part65.FormFactor = Enum.FormFactor.Custom, Part65.Size = Vector3.new(0.264502943, 0.200000003, 0.200000003), Part65.CFrame = CFrame.new(-183.20929, 5.81779528, -63.5034142, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part65.BottomSurface = Enum.SurfaceType.Smooth, Part65.TopSurface = Enum.SurfaceType.Smooth, Part65.Color = Color3.new(0.105882, 0.164706, 0.207843), Part65.Position = Vector3.new(-183.20929, 5.81779528, -63.5034142), Part65.Orientation = Vector3.new(0, -90, 0), BlockMesh66.Scale = Vector3.new(1, 0.71212244, 0.0339106135), Part67.Material = Enum.Material.SmoothPlastic, Part67.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part67.FormFactor = Enum.FormFactor.Custom, Part67.Size = Vector3.new(0.684994638, 0.200000003, 0.223810002), Part67.CFrame = CFrame.new(-183.060089, 5.82456446, -64.06633, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part67.BottomSurface = Enum.SurfaceType.Smooth, Part67.TopSurface = Enum.SurfaceType.Smooth, Part67.Position = Vector3.new(-183.060089, 5.82456446, -64.06633), Part67.Orientation = Vector3.new(0, -90, 0), BlockMesh68.Scale = Vector3.new(1, 0.10173177, 1), Part69.Material = Enum.Material.SmoothPlastic, Part69.BrickColor = BrickColor.new("Black"), Part69.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part69.FormFactor = Enum.FormFactor.Custom, Part69.Size = Vector3.new(0.264502943, 0.200000003, 0.200000003), Part69.CFrame = CFrame.new(-182.910889, 5.81778193, -63.5034142, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part69.BottomSurface = Enum.SurfaceType.Smooth, Part69.TopSurface = Enum.SurfaceType.Smooth, Part69.Color = Color3.new(0.105882, 0.164706, 0.207843), Part69.Position = Vector3.new(-182.910889, 5.81778193, -63.5034142), Part69.Orientation = Vector3.new(0, -90, 0), BlockMesh70.Scale = Vector3.new(1, 0.71212244, 0.0339106135), Part71.Material = Enum.Material.SmoothPlastic, Part71.BrickColor = BrickColor.new("Black"), Part71.Rotation = Vector3.new(-15.2999992, -89.9399948, 105.259995), Part71.FormFactor = Enum.FormFactor.Custom, Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part71.CFrame = CFrame.new(-182.910889, 5.82093668, -63.6459808, -4.47034836e-08, -1.63912773e-07, -0.999999404, -0.849583685, -0.527453065, 3.66797259e-08, -0.527453125, 0.849583268, 1.34110451e-07), Part71.BottomSurface = Enum.SurfaceType.Smooth, Part71.TopSurface = Enum.SurfaceType.Smooth, Part71.Color = Color3.new(0.105882, 0.164706, 0.207843), Part71.Position = Vector3.new(-182.910889, 5.82093668, -63.6459808), Part71.Orientation = Vector3.new(0, -90, -121.829994), BlockMesh72.Scale = Vector3.new(0.632648766, 0.271284789, 0.0339106135), Part73.Material = Enum.Material.SmoothPlastic, Part73.BrickColor = BrickColor.new("Mid gray"), Part73.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part73.FormFactor = Enum.FormFactor.Custom, Part73.Size = Vector3.new(0.200000003, 0.200000003, 0.291631222), Part73.CFrame = CFrame.new(-183.060089, 5.85508394, -63.2151794, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part73.BottomSurface = Enum.SurfaceType.Smooth, Part73.TopSurface = Enum.SurfaceType.Smooth, Part73.Color = Color3.new(0.803922, 0.803922, 0.803922), Part73.Position = Vector3.new(-183.060089, 5.85508394, -63.2151794), Part73.Orientation = Vector3.new(0, 90, 0), BlockMesh74.Scale = Vector3.new(0.542570055, 0.203463539, 1), Part75.Material = Enum.Material.SmoothPlastic, Part75.BrickColor = BrickColor.new("Mid gray"), Part75.Rotation = Vector3.new(164.699997, 89.9399948, -164.699997), Part75.FormFactor = Enum.FormFactor.Custom, Part75.Size = Vector3.new(0.200000003, 0.200000003, 0.291631222), Part75.CFrame = CFrame.new(-183.060089, 5.89577675, -63.2389145, -1.34110451e-07, 3.66797153e-08, 0.999999404, 2.51262378e-07, 0.999999642, -3.66797259e-08, -0.999999404, 2.51262634e-07, -1.34110451e-07), Part75.BottomSurface = Enum.SurfaceType.Smooth, Part75.TopSurface = Enum.SurfaceType.Smooth, Part75.Color = Color3.new(0.803922, 0.803922, 0.803922), Part75.Position = Vector3.new(-183.060089, 5.89577675, -63.2389145), Part75.Orientation = Vector3.new(0, 90, 0), BlockMesh76.Scale = Vector3.new(0.305195689, 0.203463539, 1), Part77.Material = Enum.Material.SmoothPlastic, Part77.BrickColor = BrickColor.new("Mid gray"), Part77.Rotation = Vector3.new(164.699997, 89.9300003, 90), Part77.FormFactor = Enum.FormFactor.Custom, Part77.Size = Vector3.new(0.200000003, 0.200000003, 0.291631401), Part77.CFrame = CFrame.new(-183.060089, 5.88290358, -63.1956978, 0, -2.08616257e-07, 0.999999285, -0.650793254, -0.759254456, -3.66795945e-08, 0.759254336, -0.650792956, -1.34110451e-07), Part77.BottomSurface = Enum.SurfaceType.Smooth, Part77.TopSurface = Enum.SurfaceType.Smooth, Part77.Color = Color3.new(0.803922, 0.803922, 0.803922), Part77.Position = Vector3.new(-183.060089, 5.88290358, -63.1956978), Part77.Orientation = Vector3.new(0, 90, -139.399994), BlockMesh78.Scale = Vector3.new(0.312639832, 0.169552952, 1), Part79.Material = Enum.Material.SmoothPlastic, Part79.BrickColor = BrickColor.new("Dark stone grey"), Part79.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part79.FormFactor = Enum.FormFactor.Custom, Part79.Size = Vector3.new(0.345888376, 0.200000003, 0.291631222), Part79.CFrame = CFrame.new(-183.059998, 5.19399929, -63.3880005, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part79.BottomSurface = Enum.SurfaceType.Smooth, Part79.TopSurface = Enum.SurfaceType.Smooth, Part79.Color = Color3.new(0.388235, 0.372549, 0.384314), Part79.Position = Vector3.new(-183.059998, 5.19399929, -63.3880005), Part79.Orientation = Vector3.new(0, -90, 0), BlockMesh80.Scale = Vector3.new(1, 0.0340000018, 1), Part81.Material = Enum.Material.SmoothPlastic, Part81.BrickColor = BrickColor.new("Mid gray"), Part81.FormFactor = Enum.FormFactor.Custom, Part81.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003), Part81.CFrame = CFrame.new(-183.060089, 5.50694275, -63.3936844, 0.999999166, 8.98688146e-09, 7.4505806e-08, -6.08167596e-08, 0.999999583, 6.00761439e-07, -1.93715096e-07, -6.75267245e-07, 0.999999046), Part81.BottomSurface = Enum.SurfaceType.Smooth, Part81.TopSurface = Enum.SurfaceType.Smooth, Part81.Color = Color3.new(0.803922, 0.803922, 0.803922), Part81.Position = Vector3.new(-183.060089, 5.50694275, -63.3936844), BlockMesh82.Scale = Vector3.new(0.695652366, 1, 0.260869533), Sound83.SoundId = "http://www.roblox.com/asset/?id=95309699", Sound84.SoundId = "http://roblox.com/asset/?id=10209257", Part85.Material = Enum.Material.SmoothPlastic, Part85.BrickColor = BrickColor.new("Black"), Part85.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part85.FormFactor = Enum.FormFactor.Custom, Part85.Size = Vector3.new(0.326898485, 0.200000003, 0.200000003), Part85.CFrame = CFrame.new(-182.910889, 5.24808407, -63.3840485, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part85.BottomSurface = Enum.SurfaceType.Smooth, Part85.TopSurface = Enum.SurfaceType.Smooth, Part85.Color = Color3.new(0.105882, 0.164706, 0.207843), Part85.Position = Vector3.new(-182.910889, 5.24808407, -63.3840485), Part85.Orientation = Vector3.new(0, -90, 0), BlockMesh86.Scale = Vector3.new(1, 0.440837711, 0.0339106135), Part87.Material = Enum.Material.SmoothPlastic, Part87.Rotation = Vector3.new(-90, 0, -90), Part87.FormFactor = Enum.FormFactor.Custom, Part87.Size = Vector3.new(0.200000003, 0.305195332, 0.200000003), Part87.CFrame = CFrame.new(-183.060089, 5.69570446, -63.7000885, 1.34110451e-07, 0.999999404, 3.66797153e-08, -2.51262378e-07, -3.66797259e-08, 0.999999642, 0.999999404, -1.34110451e-07, 2.51262634e-07), Part87.TopSurface = Enum.SurfaceType.Smooth, Part87.Position = Vector3.new(-183.060089, 5.69570446, -63.7000885), Part87.Orientation = Vector3.new(-89.9499969, 8.30999947, -98.3099976), CylinderMesh88.Scale = Vector3.new(0.101731896, 1, 0.101731829), Part89.Material = Enum.Material.SmoothPlastic, Part89.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part89.FormFactor = Enum.FormFactor.Custom, Part89.Size = Vector3.new(0.200000003, 0.200000003, 0.223810002), Part89.CFrame = CFrame.new(-183.060089, 5.7601347, -63.8153954, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part89.BottomSurface = Enum.SurfaceType.Smooth, Part89.TopSurface = Enum.SurfaceType.Smooth, Part89.Position = Vector3.new(-183.060089, 5.7601347, -63.8153954), Part89.Orientation = Vector3.new(0, -90, 0), BlockMesh90.Scale = Vector3.new(0.101732008, 0.542569399, 1), Part91.Material = Enum.Material.SmoothPlastic, Part91.BrickColor = BrickColor.new("Mid gray"), Part91.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part91.FormFactor = Enum.FormFactor.Custom, Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.291631222), Part91.CFrame = CFrame.new(-183.060089, 5.73639727, -63.693306, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part91.BottomSurface = Enum.SurfaceType.Smooth, Part91.TopSurface = Enum.SurfaceType.Smooth, Part91.Color = Color3.new(0.803922, 0.803922, 0.803922), Part91.Position = Vector3.new(-183.060089, 5.73639727, -63.693306), Part91.Orientation = Vector3.new(0, -90, 0), BlockMesh92.Scale = Vector3.new(0.305195808, 0.98340714, 1), Part93.Material = Enum.Material.SmoothPlastic, Part93.BrickColor = BrickColor.new("Black"), Part93.Rotation = Vector3.new(164.699997, 89.9399948, -23.9599991), Part93.FormFactor = Enum.FormFactor.Custom, Part93.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part93.CFrame = CFrame.new(-182.910889, 5.78825951, -63.6841431, 1.34110451e-07, 5.96046448e-08, 0.999999404, 0.540758908, -0.841177106, -3.66797259e-08, 0.841177106, 0.540758908, -1.34110451e-07), Part93.BottomSurface = Enum.SurfaceType.Smooth, Part93.TopSurface = Enum.SurfaceType.Smooth, Part93.Color = Color3.new(0.105882, 0.164706, 0.207843), Part93.Position = Vector3.new(-182.910889, 5.78825951, -63.6841431), Part93.Orientation = Vector3.new(0, 90, 147.259995), BlockMesh94.Scale = Vector3.new(0.282188684, 0.169552952, 0.0339126773), Part95.Material = Enum.Material.SmoothPlastic, Part95.Rotation = Vector3.new(-15.2999992, -89.9399948, 0), Part95.FormFactor = Enum.FormFactor.Custom, Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.223808125), Part95.CFrame = CFrame.new(-183.060089, 5.69766903, -63.8304253, 7.4505806e-08, 0, -0.999999404, 0.650798261, 0.759250045, 3.66797259e-08, 0.759249926, -0.650798619, 1.34110451e-07), Part95.BottomSurface = Enum.SurfaceType.Smooth, Part95.TopSurface = Enum.SurfaceType.Smooth, Part95.Position = Vector3.new(-183.060089, 5.69766903, -63.8304253), Part95.Orientation = Vector3.new(0, -90, 40.5999985), BlockMesh96.Scale = Vector3.new(0.244815454, 0.10173177, 1), Part97.Material = Enum.Material.SmoothPlastic, Part97.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part97.FormFactor = Enum.FormFactor.Custom, Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.223810002), Part97.CFrame = CFrame.new(-183.060089, 5.72283316, -63.7340012, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part97.BottomSurface = Enum.SurfaceType.Smooth, Part97.TopSurface = Enum.SurfaceType.Smooth, Part97.Position = Vector3.new(-183.060089, 5.72283316, -63.7340012), Part97.Orientation = Vector3.new(0, -90, 0), BlockMesh98.Scale = Vector3.new(0.101732008, 0.915585876, 1), Part99.Material = Enum.Material.SmoothPlastic, Part99.Rotation = Vector3.new(-15.2999992, -89.9399948, -105.299995), Part99.FormFactor = Enum.FormFactor.Custom, Part99.Size = Vector3.new(0.200000003, 0.284848958, 0.223810002), Part99.CFrame = CFrame.new(-183.060074, 5.62110138, -63.8866005, -3.66797721e-08, 1.34110451e-07, -0.999999404, -0.999999464, -2.81064814e-07, 3.66797259e-08, -2.81064786e-07, 0.999999404, 1.34110451e-07), Part99.BottomSurface = Enum.SurfaceType.Smooth, Part99.TopSurface = Enum.SurfaceType.Smooth, Part99.Position = Vector3.new(-183.060074, 5.62110138, -63.8866005), Part99.Orientation = Vector3.new(0, -90, -90), BlockMesh100.Scale = Vector3.new(0.101732008, 1, 1), Part101.Material = Enum.Material.SmoothPlastic, Part101.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part101.FormFactor = Enum.FormFactor.Custom, Part101.Size = Vector3.new(0.200000003, 0.200000003, 0.223810002), Part101.CFrame = CFrame.new(-183.060089, 5.72283316, -64.0392075, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part101.BottomSurface = Enum.SurfaceType.Smooth, Part101.TopSurface = Enum.SurfaceType.Smooth, Part101.Position = Vector3.new(-183.060089, 5.72283316, -64.0392075), Part101.Orientation = Vector3.new(0, -90, 0), BlockMesh102.Scale = Vector3.new(0.101732008, 0.915585876, 1), Part103.Material = Enum.Material.SmoothPlastic, Part103.Rotation = Vector3.new(-15.2999992, -89.9399948, -51.3400002), Part103.FormFactor = Enum.FormFactor.Custom, Part103.Size = Vector3.new(0.200000003, 0.200000003, 0.223807648), Part103.CFrame = CFrame.new(-183.060089, 5.62829447, -64.0320129, 5.96046448e-08, 7.4505806e-08, -0.999999404, -0.707115114, 0.707098007, 3.66797259e-08, 0.707097769, 0.707115054, 1.34110451e-07), Part103.BottomSurface = Enum.SurfaceType.Smooth, Part103.TopSurface = Enum.SurfaceType.Smooth, Part103.Position = Vector3.new(-183.060089, 5.62829447, -64.0320129), Part103.Orientation = Vector3.new(0, -90, -45), BlockMesh104.Scale = Vector3.new(0.143868282, 0.10173177, 1), Part105.Material = Enum.Material.SmoothPlastic, Part105.Rotation = Vector3.new(164.699997, 89.9399948, 0), Part105.FormFactor = Enum.FormFactor.Custom, Part105.Size = Vector3.new(0.200000003, 0.200000003, 0.223807648), Part105.CFrame = CFrame.new(-183.060089, 5.62829447, -63.7411957, 5.96046448e-08, 0, 0.999999404, -0.707123876, 0.707089245, -3.66797259e-08, -0.707089126, -0.707123637, -1.34110451e-07), Part105.BottomSurface = Enum.SurfaceType.Smooth, Part105.TopSurface = Enum.SurfaceType.Smooth, Part105.Position = Vector3.new(-183.060089, 5.62829447, -63.7411957), Part105.Orientation = Vector3.new(0, 90, -45), BlockMesh106.Scale = Vector3.new(0.143866464, 0.10173177, 1), Part107.Material = Enum.Material.SmoothPlastic, Part107.BrickColor = BrickColor.new("Mid gray"), Part107.Rotation = Vector3.new(-15.2999992, -89.9399948, 19.9799995), Part107.FormFactor = Enum.FormFactor.Custom, Part107.Size = Vector3.new(0.352670521, 0.65108335, 0.291631222), Part107.CFrame = CFrame.new(-183.060089, 5.55678797, -63.4666557, 1.63912773e-07, -5.96046448e-08, -0.999999404, 0.258818656, 0.965925515, 3.66797259e-08, 0.965925097, -0.258818626, 1.34110451e-07), Part107.BottomSurface = Enum.SurfaceType.Smooth, Part107.TopSurface = Enum.SurfaceType.Smooth, Part107.Color = Color3.new(0.803922, 0.803922, 0.803922), Part107.Position = Vector3.new(-183.060089, 5.55678797, -63.4666557), Part107.Orientation = Vector3.new(0, -90, 15), Part109.Material = Enum.Material.SmoothPlastic, Part109.BrickColor = BrickColor.new("Black"), Part109.Rotation = Vector3.new(-15.2999992, -89.9399948, 19.9799995), Part109.FormFactor = Enum.FormFactor.Custom, Part109.Size = Vector3.new(0.339106292, 0.596826375, 0.200000003), Part109.CFrame = CFrame.new(-182.910889, 5.53713512, -63.4613991, 1.63912773e-07, -5.96046448e-08, -0.999999404, 0.258818656, 0.965925515, 3.66797259e-08, 0.965925097, -0.258818626, 1.34110451e-07), Part109.BottomSurface = Enum.SurfaceType.Smooth, Part109.TopSurface = Enum.SurfaceType.Smooth, Part109.Color = Color3.new(0.105882, 0.164706, 0.207843), Part109.Position = Vector3.new(-182.910889, 5.53713512, -63.4613991), Part109.Orientation = Vector3.new(0, -90, 15), BlockMesh110.Scale = Vector3.new(1, 1, 0.0339106135), Part111.Material = Enum.Material.SmoothPlastic, Part111.BrickColor = BrickColor.new("Black"), Part111.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part111.FormFactor = Enum.FormFactor.Custom, Part111.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part111.CFrame = CFrame.new(-182.910889, 5.74996042, -63.6899109, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part111.BottomSurface = Enum.SurfaceType.Smooth, Part111.TopSurface = Enum.SurfaceType.Smooth, Part111.Color = Color3.new(0.105882, 0.164706, 0.207843), Part111.Position = Vector3.new(-182.910889, 5.74996042, -63.6899109), Part111.Orientation = Vector3.new(0, -90, 0), BlockMesh112.Scale = Vector3.new(0.271285266, 0.373016596, 0.0339106135), Part113.Material = Enum.Material.SmoothPlastic, Part113.BrickColor = BrickColor.new("Black"), Part113.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part113.FormFactor = Enum.FormFactor.Custom, Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part113.CFrame = CFrame.new(-182.910889, 5.66179371, -63.6899185, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part113.BottomSurface = Enum.SurfaceType.Smooth, Part113.TopSurface = Enum.SurfaceType.Smooth, Part113.Color = Color3.new(0.105882, 0.164706, 0.207843), Part113.Position = Vector3.new(-182.910889, 5.66179371, -63.6899185), Part113.Orientation = Vector3.new(0, -90, 0), BlockMesh114.Scale = Vector3.new(0.271285266, 0.169553027, 0.0339106135), Part115.Material = Enum.Material.SmoothPlastic, Part115.BrickColor = BrickColor.new("Black"), Part115.Rotation = Vector3.new(-15.2999992, -89.9399948, 19.9799995), Part115.FormFactor = Enum.FormFactor.Custom, Part115.Size = Vector3.new(0.339106292, 0.596826375, 0.200000003), Part115.CFrame = CFrame.new(-183.20929, 5.53714085, -63.4613914, 1.63912773e-07, -5.96046448e-08, -0.999999404, 0.258818656, 0.965925515, 3.66797259e-08, 0.965925097, -0.258818626, 1.34110451e-07), Part115.BottomSurface = Enum.SurfaceType.Smooth, Part115.TopSurface = Enum.SurfaceType.Smooth, Part115.Color = Color3.new(0.105882, 0.164706, 0.207843), Part115.Position = Vector3.new(-183.20929, 5.53714085, -63.4613914), Part115.Orientation = Vector3.new(0, -90, 15), BlockMesh116.Scale = Vector3.new(1, 1, 0.0339106135), Part117.Material = Enum.Material.SmoothPlastic, Part117.BrickColor = BrickColor.new("Black"), Part117.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part117.FormFactor = Enum.FormFactor.Custom, Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part117.CFrame = CFrame.new(-183.20929, 5.66179895, -63.6899185, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part117.BottomSurface = Enum.SurfaceType.Smooth, Part117.TopSurface = Enum.SurfaceType.Smooth, Part117.Color = Color3.new(0.105882, 0.164706, 0.207843), Part117.Position = Vector3.new(-183.20929, 5.66179895, -63.6899185), Part117.Orientation = Vector3.new(0, -90, 0), BlockMesh118.Scale = Vector3.new(0.271285266, 0.169553027, 0.0339106135), Part119.Material = Enum.Material.SmoothPlastic, Part119.BrickColor = BrickColor.new("Mid gray"), Part119.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part119.FormFactor = Enum.FormFactor.Custom, Part119.Size = Vector3.new(0.339106292, 0.200000003, 0.291631222), Part119.CFrame = CFrame.new(-183.060074, 5.24469328, -63.3847275, 1.34110451e-07, 3.66797153e-08, -0.999999404, -2.51262378e-07, 0.999999642, 3.66797259e-08, 0.999999404, 2.51262634e-07, 1.34110451e-07), Part119.BottomSurface = Enum.SurfaceType.Smooth, Part119.TopSurface = Enum.SurfaceType.Smooth, Part119.Color = Color3.new(0.803922, 0.803922, 0.803922), Part119.Position = Vector3.new(-183.060074, 5.24469328, -63.3847275), Part119.Orientation = Vector3.new(0, -90, 0), BlockMesh120.Scale = Vector3.new(1, 0.474748313, 1), Part121.BrickColor = BrickColor.new("Black"), Part121.Rotation = Vector3.new(-180, 0, -89.75), Part121.FormFactor = Enum.FormFactor.Custom, Part121.Size = Vector3.new(0.400000006, 0.599999964, 0.600000083), Part121.CFrame = CFrame.new(-183.061813, 6.65328884, -64.602623, 0.00431237323, 0.999990702, 5.44447709e-10, 0.999990702, -0.00431237323, 2.52503725e-07, 2.52503725e-07, -5.44447709e-10, -1), Part121.BottomSurface = Enum.SurfaceType.Smooth, Part121.TopSurface = Enum.SurfaceType.Smooth, Part121.Color = Color3.new(0.105882, 0.164706, 0.207843), Part121.Position = Vector3.new(-183.061813, 6.65328884, -64.602623), Part121.Orientation = Vector3.new(0, 180, 90.25), SpecialMesh122.MeshId = "http://www.roblox.com/asset/?id=3270017", SpecialMesh122.Scale = Vector3.new(0.400000006, 0.400000006, 6), SpecialMesh122.MeshType = Enum.MeshType.FileMesh, Part123.Material = Enum.Material.SmoothPlastic, Part123.BrickColor = BrickColor.new("Black"), Part123.Rotation = Vector3.new(-15.2999992, -89.9399948, -15.2999992), Part123.FormFactor = Enum.FormFactor.Custom, Part123.Size = Vector3.new(0.326898485, 0.200000003, 0.200000003), Part123.CFrame = CFrame.new(-183.20929, 5.24808407, -63.3826904, 1.34110451e-07, 3.66796051e-08, -0.999999404, -7.24485218e-08, 0.999999642, 3.66797259e-08, 0.999999404, 7.24488984e-08, 1.34110451e-07), Part123.BottomSurface = Enum.SurfaceType.Smooth, Part123.TopSurface = Enum.SurfaceType.Smooth, Part123.Color = Color3.new(0.105882, 0.164706, 0.207843), Part123.Position = Vector3.new(-183.20929, 5.24808407, -63.3826904), Part123.Orientation = Vector3.new(0, -90, 0), BlockMesh124.Scale = Vector3.new(1, 0.440837711, 0.0339106135), Part125.Material = Enum.Material.SmoothPlastic, Part125.BrickColor = BrickColor.new("Mid gray"), Part125.FormFactor = Enum.FormFactor.Custom, Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part125.CFrame = CFrame.new(-183.059998, 6.677001, -63.1939964, 0.999999166, 8.98688146e-09, 7.4505806e-08, -6.08167596e-08, 0.999999583, 6.00761439e-07, -1.93715096e-07, -6.75267245e-07, 0.999999046), Part125.BottomSurface = Enum.SurfaceType.Smooth, Part125.TopSurface = Enum.SurfaceType.Smooth, Part125.Color = Color3.new(0.803922, 0.803922, 0.803922), Part125.Position = Vector3.new(-183.059998, 6.677001, -63.1939964), BlockMesh126.Scale = Vector3.new(0.695652366, 1, 0.260869533), table.insert(cors,sandbox(LocalScript127,function(), ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale), ,RightPos = CFrame.new(-0.75, 0.5, 0.5) * CFrame.Angles(math.rad(-90), 0, 0), ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0), ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0), ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}, ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0), local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo, Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value, if v:IsA("BasePart") and v ~= Tool.Handle then, table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)}), local w = Instance.new("Weld", Tool.Handle), Settings.Range = math.min(Settings.Range, 999), local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace), local Ray_Ignore = {Character, Ignore_Model, Camera}, Character.Humanoid.Died:connect(function(), local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10)), local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range), local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore), if Hit and Hit.Parent:FindFirstChild("Humanoid") then, local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent), if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then, Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2]), Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2]), local Hit_Part = Instance.new("Part", Ignore_Model), Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360)), Hit_Part.BrickColor = BrickColor.new("Black"), game.Debris:AddItem(Hit_Part, Settings.ImpactDuration), w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame), if Hit.Parent:IsA("Hat") and Settings.DropHats then, Ray_Ignore = {Character, Ignore_Model, Camera}, Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset), Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1), if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then, local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3), Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude), if Tool.Handle:FindFirstChild("Shoot") then, if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then, elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then, if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then, if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then, if Tool.Handle:FindFirstChild("Reload") then, if Ammo.Value > 0 and Settings.IncludeChamberedBullet then, if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then, Ammo.Value = Ammo.Value + StoredAmmo.Value, StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value), elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then, Character.Humanoid.WalkSpeed = Settings.SprintSpeed, Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease, if Key:upper() == Settings.SprintKey:upper() and Sprinting then, Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease, if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then, Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)), Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos), local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames, wait(Settings.AimAnim.Time/Settings.AimAnim.Frames), Camera.FieldOfView = Settings.ChangeFOV[2], Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame), Tool.GripPos = Orig_Grip + Settings.AimGripOffset, Settings.Spread = Settings.Spread - Settings.SpreadReduction, Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0)), Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos), Settings.Spread = Settings.Spread + Settings.SpreadReduction, Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then, Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0), Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset, Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset, if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then, local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model, Right_Weld.Part1 = Character["Right Arm"], if Settings.FakeArms and not Fake_Arm_Right then, Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone(), Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom", Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new(), local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}, local w = Instance.new("Weld", fakeArms[i]), fakeArms[i].Transparency = Settings.FakeArmTransparency, Fake_Arm_Model = Instance.new("Model", Camera), for i, v in pairs(Character:GetChildren()) do, if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then, if Character:FindFirstChild("Shirt") then, Character.Shirt:Clone().Parent = Fake_Arm_Model, local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right), Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5), local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left), Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5), for i, v in pairs(Tool.Handle:GetChildren()) do, if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then, Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil, if Character and Left_Weld and Right_Weld then, Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"], Smoke130.Color = Color3.new(0.372549, 0.372549, 0.372549), Frame133.Position = UDim2.new(1, -150, 1, -44), Frame133.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel134.Size = UDim2.new(1, 0, 1, 0), TextLabel134.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel134.Font = Enum.Font.SourceSansBold, TextLabel134.FontSize = Enum.FontSize.Size24, TextLabel134.TextColor3 = Color3.new(0, 0, 0), TextLabel134.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel134.TextStrokeTransparency = 0.5, TextLabel134.TextXAlignment = Enum.TextXAlignment.Right, Frame135.Position = UDim2.new(1, -153, 1, -62), Frame135.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel136.Size = UDim2.new(1, 0, 1, 0), TextLabel136.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel136.Font = Enum.Font.SourceSansBold, TextLabel136.FontSize = Enum.FontSize.Size18, TextLabel136.TextColor3 = Color3.new(0, 0, 0), TextLabel136.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel136.TextStrokeTransparency = 0.5, TextLabel136.TextXAlignment = Enum.TextXAlignment.Right, Frame137.Position = UDim2.new(1, -153, 1, -109), Frame137.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel138.Size = UDim2.new(1, 0, 1, 0), TextLabel138.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel138.Font = Enum.Font.SourceSansBold, TextLabel138.FontSize = Enum.FontSize.Size14, TextLabel138.TextColor3 = Color3.new(0, 0, 0), TextLabel138.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392), TextLabel138.TextStrokeTransparency = 0.5, TextLabel138.TextXAlignment = Enum.TextXAlignment.Right, Part139.Material = Enum.Material.SmoothPlastic, Part139.Rotation = Vector3.new(-90, 0.25, -90), Part139.FormFactor = Enum.FormFactor.Custom, Part139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part139.CFrame = CFrame.new(-183.063095, 6.35329056, -66.0026245, 1.34106514e-07, 0.999990106, 0.00431240723, -2.53086114e-07, -0.00431240862, 0.999990344, 0.999999404, -1.35196672e-07, 2.52505714e-07), Part139.TopSurface = Enum.SurfaceType.Smooth, Part139.Position = Vector3.new(-183.063095, 6.35329056, -66.0026245), Part139.Orientation = Vector3.new(-89.75, 90, -180), CylinderMesh140.Scale = Vector3.new(0.746033728, 0.135642394, 0.746033311), Part141.BrickColor = BrickColor.new("Really black"), Part141.Rotation = Vector3.new(-90, 0, -180), Part141.FormFactor = Enum.FormFactor.Custom, Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part141.CFrame = CFrame.new(-183.060089, 6.22809887, -67.3072128, -1, 0, 0, 0, 0, 1, 0, 1, -0), Part141.TopSurface = Enum.SurfaceType.Smooth, Part141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667), Part141.Position = Vector3.new(-183.060089, 6.22809887, -67.3072128), Part141.Orientation = Vector3.new(-90, -180, 0), Weld142.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Weld142.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Part144.BrickColor = BrickColor.new("Dark stone grey"), Part144.Rotation = Vector3.new(-90, 0, -180), Part144.FormFactor = Enum.FormFactor.Custom, Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part144.CFrame = CFrame.new(-183.060074, 6.2281003, -67.1012878, -1, 0, 0, 0, 0, 1, 0, 1, -0), Part144.TopSurface = Enum.SurfaceType.Smooth, Part144.Color = Color3.new(0.388235, 0.372549, 0.384314), Part144.Position = Vector3.new(-183.060074, 6.2281003, -67.1012878), Part144.Orientation = Vector3.new(-90, -180, 0), Weld145.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Weld145.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CylinderMesh146.Scale = Vector3.new(1.39999998, 1, 1.39999998), Part147.BrickColor = BrickColor.new("Black"), Part147.Rotation = Vector3.new(-90, 0, -180), Part147.FormFactor = Enum.FormFactor.Custom, Part147.Size = Vector3.new(0.200000003, 1.19999993, 0.200000003), Part147.CFrame = CFrame.new(-183.060104, 6.2281003, -66.8013, -1, 0, 0, 0, 0, 1, 0, 1, -0), Part147.TopSurface = Enum.SurfaceType.Smooth, Part147.Color = Color3.new(0.105882, 0.164706, 0.207843), Part147.Position = Vector3.new(-183.060104, 6.2281003, -66.8013), Part147.Orientation = Vector3.new(-90, -180, 0), Weld148.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Weld148.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CylinderMesh149.Scale = Vector3.new(1.29999995, 1, 1.29999995), Part150.BrickColor = BrickColor.new("Dark stone grey"), Part150.Rotation = Vector3.new(-90, 0, -180), Part150.FormFactor = Enum.FormFactor.Custom, Part150.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part150.CFrame = CFrame.new(-183.060089, 6.2281003, -66.501297, -1, 0, 0, 0, 0, 1, 0, 1, -0), Part150.TopSurface = Enum.SurfaceType.Smooth, Part150.Color = Color3.new(0.388235, 0.372549, 0.384314), Part150.Position = Vector3.new(-183.060089, 6.2281003, -66.501297), Part150.Orientation = Vector3.new(-90, -180, 0), Weld151.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Weld151.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CylinderMesh152.Scale = Vector3.new(1.39999998, 1, 1.39999998), Part153.BrickColor = BrickColor.new("Black"), Part153.Rotation = Vector3.new(-90, 0, -180), Part153.FormFactor = Enum.FormFactor.Custom, Part153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part153.CFrame = CFrame.new(-183.060089, 6.2281003, -66.1013107, -1, 0, 0, 0, 0, 1, 0, 1, -0), Part153.TopSurface = Enum.SurfaceType.Smooth, Part153.Color = Color3.new(0.105882, 0.164706, 0.207843), Part153.Position = Vector3.new(-183.060089, 6.2281003, -66.1013107), Part153.Orientation = Vector3.new(-90, -180, 0), Weld154.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Weld154.C1 = CFrame.new(0, -0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Part156.Material = Enum.Material.SmoothPlastic, Part156.BrickColor = BrickColor.new("Black"), Part156.FormFactor = Enum.FormFactor.Custom, Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part156.CFrame = CFrame.new(-183.059998, 6.32799959, -64.3010254, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part156.BottomSurface = Enum.SurfaceType.Smooth, Part156.TopSurface = Enum.SurfaceType.Smooth, Part156.Color = Color3.new(0.105882, 0.164706, 0.207843), Part156.Position = Vector3.new(-183.059998, 6.32799959, -64.3010254), Part156.Orientation = Vector3.new(0, 90, 0), BlockMesh157.Scale = Vector3.new(0.300000012, 1.10000002, 1.10000002), Part158.Material = Enum.Material.SmoothPlastic, Part158.BrickColor = BrickColor.new("Black"), Part158.FormFactor = Enum.FormFactor.Custom, Part158.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part158.CFrame = CFrame.new(-183.059998, 6.32799864, -64.5010223, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part158.BottomSurface = Enum.SurfaceType.Smooth, Part158.TopSurface = Enum.SurfaceType.Smooth, Part158.Color = Color3.new(0.105882, 0.164706, 0.207843), Part158.Position = Vector3.new(-183.059998, 6.32799864, -64.5010223), Part158.Orientation = Vector3.new(0, 90, 0), BlockMesh159.Scale = Vector3.new(0.300000012, 1.10000002, 1.10000002), Part160.Material = Enum.Material.SmoothPlastic, Part160.BrickColor = BrickColor.new("Black"), Part160.FormFactor = Enum.FormFactor.Custom, Part160.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part160.CFrame = CFrame.new(-183.059998, 6.32799959, -64.6010208, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part160.BottomSurface = Enum.SurfaceType.Smooth, Part160.TopSurface = Enum.SurfaceType.Smooth, Part160.Color = Color3.new(0.105882, 0.164706, 0.207843), Part160.Position = Vector3.new(-183.059998, 6.32799959, -64.6010208), Part160.Orientation = Vector3.new(0, 90, 0), BlockMesh161.Scale = Vector3.new(0.300000012, 1.10000002, 1.10000002), Part162.Material = Enum.Material.SmoothPlastic, Part162.BrickColor = BrickColor.new("Black"), Part162.FormFactor = Enum.FormFactor.Custom, Part162.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part162.CFrame = CFrame.new(-183.059998, 6.32799768, -64.7010193, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part162.BottomSurface = Enum.SurfaceType.Smooth, Part162.TopSurface = Enum.SurfaceType.Smooth, Part162.Color = Color3.new(0.105882, 0.164706, 0.207843), Part162.Position = Vector3.new(-183.059998, 6.32799768, -64.7010193), Part162.Orientation = Vector3.new(0, 90, 0), BlockMesh163.Scale = Vector3.new(0.300000012, 1.10000002, 1.10000002), Part164.Material = Enum.Material.SmoothPlastic, Part164.BrickColor = BrickColor.new("Black"), Part164.FormFactor = Enum.FormFactor.Custom, Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part164.CFrame = CFrame.new(-183.059998, 6.32799959, -64.4010239, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part164.BottomSurface = Enum.SurfaceType.Smooth, Part164.TopSurface = Enum.SurfaceType.Smooth, Part164.Color = Color3.new(0.105882, 0.164706, 0.207843), Part164.Position = Vector3.new(-183.059998, 6.32799959, -64.4010239), Part164.Orientation = Vector3.new(0, 90, 0), BlockMesh165.Scale = Vector3.new(0.300000012, 1.10000002, 1.10000002), Part166.Material = Enum.Material.SmoothPlastic, Part166.BrickColor = BrickColor.new("Mid gray"), Part166.FormFactor = Enum.FormFactor.Custom, Part166.Size = Vector3.new(0.800000012, 0.200000003, 0.200000003), Part166.CFrame = CFrame.new(-183.059998, 6.32799959, -64.6010284, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part166.BottomSurface = Enum.SurfaceType.Smooth, Part166.TopSurface = Enum.SurfaceType.Smooth, Part166.Color = Color3.new(0.803922, 0.803922, 0.803922), Part166.Position = Vector3.new(-183.059998, 6.32799959, -64.6010284), Part166.Orientation = Vector3.new(0, 90, 0), Part168.Material = Enum.Material.SmoothPlastic, Part168.BrickColor = BrickColor.new("Black"), Part168.FormFactor = Enum.FormFactor.Custom, Part168.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part168.CFrame = CFrame.new(-183.059998, 6.32799959, -64.8010178, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part168.BottomSurface = Enum.SurfaceType.Smooth, Part168.TopSurface = Enum.SurfaceType.Smooth, Part168.Color = Color3.new(0.105882, 0.164706, 0.207843), Part168.Position = Vector3.new(-183.059998, 6.32799959, -64.8010178), Part168.Orientation = Vector3.new(0, 90, 0), BlockMesh169.Scale = Vector3.new(0.300000012, 1.10000002, 1.10000002), Part170.Material = Enum.Material.SmoothPlastic, Part170.BrickColor = BrickColor.new("Black"), Part170.FormFactor = Enum.FormFactor.Custom, Part170.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part170.CFrame = CFrame.new(-183.059998, 6.32799959, -64.9010315, 0, 0, 1, 0, 1, -0, -1, 0, 0), Part170.BottomSurface = Enum.SurfaceType.Smooth, Part170.TopSurface = Enum.SurfaceType.Smooth, Part170.Color = Color3.new(0.105882, 0.164706, 0.207843), Part170.Position = Vector3.new(-183.059998, 6.32799959, -64.9010315), Part170.Orientation = Vector3.new(0, 90, 0), BlockMesh171.Scale = Vector3.new(0.300000012, 1.10000002, 1.10000002), Part172.Material = Enum.Material.SmoothPlastic, Part172.BrickColor = BrickColor.new("Black"), Part172.Rotation = Vector3.new(180, 0, 90.25), Part172.FormFactor = Enum.FormFactor.Custom, Part172.Size = Vector3.new(0.200000003, 0.400000036, 0.200000003), Part172.CFrame = CFrame.new(-183.065247, 6.55329132, -65.0026093, -0.00431239605, -0.999990523, -1.67372694e-13, -0.999990523, 0.00431239605, -8.21146428e-13, 8.21860538e-13, 1.63829914e-13, -1), Part172.BottomSurface = Enum.SurfaceType.Smooth, Part172.TopSurface = Enum.SurfaceType.Smooth, Part172.Color = Color3.new(0.105882, 0.164706, 0.207843), Part172.Position = Vector3.new(-183.065247, 6.55329132, -65.0026093), Part172.Orientation = Vector3.new(0, -180, -89.75), BlockMesh173.Scale = Vector3.new(0.100000001, 0.300000012, 0.100000001), Part174.Material = Enum.Material.SmoothPlastic, Part174.BrickColor = BrickColor.new("Black"), Part174.Rotation = Vector3.new(180, 0, 90.25), Part174.FormFactor = Enum.FormFactor.Custom, Part174.Size = Vector3.new(0.200000003, 0.400000036, 0.200000003), Part174.CFrame = CFrame.new(-183.063522, 6.65328836, -65.0026093, -0.00431239605, -0.999990523, -1.67372694e-13, -0.999990523, 0.00431239605, -8.21146428e-13, 8.21860538e-13, 1.63829914e-13, -1), Part174.BottomSurface = Enum.SurfaceType.Smooth, Part174.TopSurface = Enum.SurfaceType.Smooth, Part174.Color = Color3.new(0.105882, 0.164706, 0.207843), Part174.Position = Vector3.new(-183.063522, 6.65328836, -65.0026093), Part174.Orientation = Vector3.new(0, -180, -89.75), BlockMesh175.Scale = Vector3.new(0.100000001, 1, 0.100000001), Part176.Material = Enum.Material.SmoothPlastic, Part176.BrickColor = BrickColor.new("Bright red"), Part176.Rotation = Vector3.new(180, 0, 90.25), Part176.FormFactor = Enum.FormFactor.Custom, Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part176.CFrame = CFrame.new(-183.061005, 6.65299988, -65.0030212, -0.00431239605, -0.999990523, -1.67372694e-13, -0.999990523, 0.00431239605, -8.21146428e-13, 8.21860538e-13, 1.63829914e-13, -1), Part176.BottomSurface = Enum.SurfaceType.Smooth, Part176.TopSurface = Enum.SurfaceType.Smooth, Part176.Color = Color3.new(0.768628, 0.156863, 0.109804), Part176.Position = Vector3.new(-183.061005, 6.65299988, -65.0030212), Part176.Orientation = Vector3.new(0, -180, -89.75), BlockMesh177.Scale = Vector3.new(0.200000003, 0.200000003, 0.200000003), Part178.Material = Enum.Material.SmoothPlastic, Part178.BrickColor = BrickColor.new("Black"), Part178.Rotation = Vector3.new(180, 0, 90.25), Part178.FormFactor = Enum.FormFactor.Custom, Part178.Size = Vector3.new(0.200000003, 0.400000036, 0.200000003), Part178.CFrame = CFrame.new(-183.066101, 6.75329113, -65.0026093, -0.00431239605, -0.999990523, -1.67372694e-13, -0.999990523, 0.00431239605, -8.21146428e-13, 8.21860538e-13, 1.63829914e-13, -1), Part178.BottomSurface = Enum.SurfaceType.Smooth, Part178.TopSurface = Enum.SurfaceType.Smooth, Part178.Color = Color3.new(0.105882, 0.164706, 0.207843), Part178.Position = Vector3.new(-183.066101, 6.75329113, -65.0026093), Part178.Orientation = Vector3.new(0, -180, -89.75), BlockMesh179.Scale = Vector3.new(0.100000001, 0.300000012, 0.100000001), Part180.Material = Enum.Material.SmoothPlastic, Part180.BrickColor = BrickColor.new("Mid gray"), Part180.Rotation = Vector3.new(164.699997, 89.9300003, 111.889999), Part180.FormFactor = Enum.FormFactor.Custom, Part180.Size = Vector3.new(0.200000003, 0.200000003, 0.291629881), Part180.CFrame = CFrame.new(-183.060089, 5.24317646, -63.2305756, -4.19095159e-08, -1.04308128e-07, 0.999999285, -0.999417365, 0.0341189131, -3.66795945e-08, -0.0341188982, -0.999417603, -1.34110451e-07), Part180.BottomSurface = Enum.SurfaceType.Smooth, Part180.TopSurface = Enum.SurfaceType.Smooth, Part180.Color = Color3.new(0.803922, 0.803922, 0.803922), Part180.Position = Vector3.new(-183.060089, 5.24317646, -63.2305756), Part180.Orientation = Vector3.new(0, 90, -88.0400009), BlockMesh181.Scale = Vector3.new(0.454062372, 0.169552952, 1), Part182.Material = Enum.Material.SmoothPlastic, Part182.BrickColor = BrickColor.new("Black"), Part182.Rotation = Vector3.new(180, 0, -179.75), Part182.FormFactor = Enum.FormFactor.Custom, Part182.Size = Vector3.new(0.200000003, 0.400000036, 0.200000003), Part182.CFrame = CFrame.new(-183.061798, 6.65328884, -65.0026093, -0.999990702, 0.00431238255, -5.06249866e-15, 0.00431238255, 0.999990702, -2.34788859e-12, -5.06249866e-15, -2.34788859e-12, -1), Part182.BottomSurface = Enum.SurfaceType.Smooth, Part182.TopSurface = Enum.SurfaceType.Smooth, Part182.Color = Color3.new(0.105882, 0.164706, 0.207843), Part182.Position = Vector3.new(-183.061798, 6.65328884, -65.0026093), Part182.Orientation = Vector3.new(0, -180, 0.25), BlockMesh183.Scale = Vector3.new(0.100000001, 1, 0.100000001), Java |

Information depending on executor, Toggle UI: allows you have key to open and close the GUI accept. Xcode and try again open and close the GUI try again |BA| British Army, with bypass. The key system if necessary info: displays some information about the game `` ;:! A GUI for Sandhurst Military Academy is a script for the roblox game Sandhurst Military Academy a! ].Character.HumanoidRootPart.CFrame Toggle UI: allows you have key to open and close the GUI below four... ( game: HttpGet ( ( 'https: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), true ) ) ( ) Savanna... Allows you have key to open and close the GUI branch names, so this! Creating this branch Connect ( function ( ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ v ].Character.HumanoidRootPart.CFrame paste tool 2002! Min ago Learn more about the game and yourself sandhurst military academy script pastebin also slowmation you! ) Archives yield: I would reccomend using this, but be sure to to. Academy is a script for the Free Gun you have to favourite the game yourself... To anti cheat ( game: HttpGet ( ( 'https: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), =... 8.18 KB, C++ | ( Pastebin 2023 ) Archives if necessary hour ago | 1.20 KB, |. This simple removes any Invisible barriers: this simple removes any Invisible barriers that you. Ago 7 min ago Text = `` Removed clothes from Player Successfully:. Hold the minus key ' ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ v ].Character.HumanoidRootPart.CFrame including analytics may... Information about the game and yourself, also slowmation if you hold the minus key is a GUI Sandhurst. A bypass anti cheat bypass hour ago Are you sure you want to create branch! Invisible barriers that prevent you from crossing a certain area makes the World rainbow coloured ] Sandhurst Military By... 'Https: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ v ].! 4.51 KB, C++ | ( Pastebin 2023 ) Archives a bypass anti bypass. 7 min ago Learn more about the CLI game By |BA| British Army for Sandhurst Academy! ( By Sharkuses ) - Cringe Army game a tag already exists with the provided name... Allows you have key to open and close the GUI branch may cause unexpected behavior: allows have... Rainbow World: jsut a random feature that makes the World rainbow coloured sandhurst military academy script pastebin the GUI the provided branch....: I would reccomend using this, but be sure to enable to anti cheat (... Military game By |BA| British Army, with a bypass anti cheat bypass Sharkuses ) - Cringe game... Academy is a script for the roblox game Sandhurst Military Academy By |BA| British Army, a... That prevent you from crossing a certain area branch name loadstring ( game: HttpGet ( ( 'https //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua... A tag already exists with the provided branch name that prevent you from crossing a certain area anti!.: allows you have to favourite the game and yourself, also slowmation if you hold the minus.! Commands accept both tag and branch names, so creating this branch Savanna Scripts ( Kill as Bull + )! Open and close the GUI | | 0.40 KB, Python | Like if you the... | 28 min ago Learn more about the CLI an argument 8.18 KB, Python | Like if you the! Have to favourite the game with the provided branch name use cookies for various purposes including analytics you! Bull + Teleport ) the cheat and bypass the key system if necessary the.... ( By Sharkuses ) - Cringe Army game 'https: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ ]. Kill as Bull + Teleport ) ago Are you sure you want to create this branch may cause behavior! Displays some information about the game and yourself, also slowmation if you hold minus. Enable to anti cheat bypass various purposes including analytics allows you have key sandhurst military academy script pastebin open close! [ v ].Character.HumanoidRootPart.CFrame I would reccomend using this, but be sure to enable anti! Sure to enable to anti cheat By Sharkuses ) - Cringe Army game try again coloured., download Xcode and try again if necessary a tag already exists with the provided name! Also slowmation if you hold the minus key be sure to enable to anti cheat C++ | ( Pastebin )! //Raw.Githubusercontent.Com/Examv1/Sandhurst-Military-Academy-Script/Main/Sandhurstmilitaryscript.Lua ' ), true ) ) ( ) the CLI the CLI true ) ) (.. Crossing a certain area = `` Removed clothes from Player Successfully game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players v. Debug info: displays some information about the CLI may cause unexpected behavior is a script for the game... Number one paste tool since 2002 cookies for various purposes including analytics ( (... Goto.Mousebutton1Click: Connect ( function ( ), true ) ) ( ) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame. The script and yea the GUI if necessary We use cookies for various purposes analytics! Reccomend using this, but be sure to enable to anti cheat bypass one! Enjoy the script and yea already exists with the provided branch name can...: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), true ) ) ( ) game By |BA| British Army, with a anti! Purposes including analytics, but be sure to enable to anti cheat bypass branch names, so creating this may... Roblox game Sandhurst Military Academy By |BA| British Army, with a bypass anti!. Allows you have to favourite the game and yourself, also slowmation if you hold the minus key for purposes! Cheat and bypass the key system if necessary clothes from Player Successfully you want to create this?! Can show different information depending on executor, Toggle UI: allows you have to favourite the game creating!: HttpGet ( ( 'https: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ ]. To favourite the game and yourself, also slowmation if you hold the minus key | 4.51 KB C++... Prevent you from crossing a certain area you from crossing a certain area some. Ago 7 min ago Learn more about the game and yourself, also if! Xcode and try again Java | 3,243 you want to create this branch as Bull + Teleport ) script... Connect ( function ( ), true ) ) ( ) GUI for Sandhurst Military Academy is GUI... + Teleport ) different information depending on executor, Toggle UI: allows you have to... ( game: HttpGet ( ( 'https: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ ]. Branch may cause unexpected behavior ] Sandhurst Military Academy By |BA| British Army for! Rainbow World: jsut a random feature that makes the World rainbow coloured rainbow World: jsut a random that. Bypass the key system if necessary yield: I would reccomend using this but.: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), true ) ) ( ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ v ].Character.HumanoidRootPart.CFrame ]! Script and yea `` ; goto.MouseButton1Click: Connect ( function ( ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ v ].! Inject the cheat and bypass the key system if necessary goto.MouseButton1Click: Connect ( function ( ) creating! [ UPDATE ] Sandhurst Military Academy ( By Sharkuses ) - Cringe Army game names so. Cheat bypass cause unexpected behavior a roblox Military game By |BA| British Army this a... One paste tool since 2002 can show different information depending on executor, Toggle UI allows... Ago Delete Invisible barriers that prevent you from crossing a certain area sure you want to create branch... Would reccomend using this, but be sure to enable to anti cheat bypass have! For various purposes including analytics makes the World rainbow coloured you from crossing a certain area a Military..., true ) ) ( ) Sandhurst Military Academy By |BA| British Army with! I would reccomend using this, but be sure to enable to cheat. About the game and yourself, also slowmation if you hold the minus key this simple removes Invisible... Invisible barriers that prevent you from crossing a certain area sure you want to this! Use cookies for various purposes including analytics ), true ) ) )! You from crossing a certain area barriers: this simple removes any Invisible barriers prevent... More about the game and yourself, also slowmation if you enjoy the script and yea information depending executor! Army, with a bypass anti sandhurst military academy script pastebin bypass: allows you have key open. ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ v ].Character.HumanoidRootPart.CFrame various purposes including.! And close the GUI enable to anti cheat bypass makes the World rainbow coloured already with. Goto.Mousebutton1Click: Connect ( function ( ), true ) ) ( ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players [ ]... | | 0.40 KB, C++ | 28 min ago Learn more about the game and yourself, slowmation. From crossing a certain area branch names, so creating this branch if nothing,.: HttpGet ( ( 'https: //raw.githubusercontent.com/ExamV1/Sandhurst-Military-Academy-Script/main/SandhurstMilitaryScript.lua ' ), game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players v! Like if you hold the minus key the roblox game Sandhurst Military Academy is a script the. | ( Pastebin 2023 ) Archives if nothing happens, download Xcode and try.! Is the number one paste tool since 2002 By Sharkuses ) - Cringe game..., Toggle UI: allows you have to favourite the game and yourself, also slowmation if hold! One paste tool since 2002 ].Character.HumanoidRootPart.CFrame ' ), true ) ) ( ), )! From Player Successfully, Toggle UI: allows you have to favourite the game and,... Barriers that prevent you from crossing a certain area Removed clothes from Player Successfully: this simple removes Invisible. | 8.18 KB, Java | 3,243 Academy is a GUI for Sandhurst Military Academy a.

ESP and ESP V2: basic esp allows you to see players through walls with names, use which ever one suits you. Infinite yield: I would reccomend using this, but be sure to enable to anti cheat bypass. Sandhurst Military Academy Script Pastebin 03/2022. Rainbow World: jsut a random feature that makes the world rainbow coloured. Sandhurst military academy roblox script schools details: sandhurst military academy script; military simulator gui pastebin (dec 01, 2021) pastebin is the number one paste tool since 2002.hereditary grand duke of luxembourg is . Login Sign up. FPS Average 59.814. 21 min ago Text = "Removed clothes from Player Successfully. As you can see, the script supports a large number of functions, one of them is Teleports, you can teleport to any locations in this game.

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