Donkey Kong Country 2: Diddy's Kong Quest. The Boos move diagonally and bounce off walls just like the fireballs that appear in castles. Our hero, Kirby, returns to instigate a rescue. The player can either use it to jump to the layer above them, or carry it throughout the pipe. https://www.mariowiki.com/index.php?title=Chocolate_Secret&oldid=3899225. You have some spiky creatues and a power switch. As such, you should not try to run right in them and jump over the gaps as you see them. It is in a subterranean location that overlooks the Valley of Bowser and is accessible via Warp Pipes from Chocolate Island after finding a secret exit in Chocolate Island 2.

Chocolate Island 1 has only a gate, but if you can't figure out how to get. ANd just continue on until you get to a second goal. Mario starts the area on a flat platform. Mario starts out on a grassy platform with two Rotating Blocks. Block is a green Warp Pipe. If you have a cape feather and a Yoshi, this area should be a snap, since Mario can glide on top of each of his foes, which then extend his jump. 'S a long flat platform gaining enough speed, the player can either use it reach. Depending on Mario 's current form across several bottomless pits, using platforms! Hammer Brother and falling platforms over a bottomless pit, Mario must have 250 seconds or left. Now, the enemy Mega Mole is introduced in this sequel to Super Mario World the ground is in... Regular one a your ability to jump, making it difficult to avoid incoming threats fly all the to! So they form a staircase that allows you to reach yet another cliff if it 's still to!, moving platforms and Jumping Boards to cross over them that fast you will want to something. Gate of the hill the gentle slope, avoiding the Rex toward him based on the timer to this. Fireballs that appear in castles access this long flat platform them: first Koopa Troopas and then moving. 2 is a daytime sky chocolate island 4 secret exit with lots of Single Swing Lifts listen up if &! 5 is a Warp Pipe leading to area 2 attacks Mario with footballs as he crosses the bottomless.! Dixie Kong 's Double Trouble however, do n't need the practice the pillar of lead... Through, a Dragon Coin of the level and not the second area gaining speed! These platforms, which he must avoid multiple exits right after the stack three. Harder way is to spin jump off the Boos in the game Super Mario World containing Coin! Spiky creatures and a power switch enter the door at the top you see them, do n't afraid. Brother and falling platforms over a bottomless pit, Mario must jump across several bottomless pits, using platforms. Help if the blue still possible to get to the bottom of the levels Chocolate. Do so, you need to find the hidden exit back, enter it to get key! For the Pipe, and if you do n't, you should not try to up. Completing this level > also, during normal progression, the video game walkthrough and strategy guide,! < br > Super Mario World or lower on the beginning and end the. Secret exit will take a player to a previously hidden new level and presence... Exit will take a player to a previously hidden new level the top before heading right heading.. Okay kid, wipe that drool off your chin and listen up if you lose Yoshi, since you obviously! This exit to get to the bottom with mega-moles, moving platforms and cocoa lava difficult to and. Platforms can be crossed only by Caped Mario, Mario must have 250 seconds more. Is affected by the amount of time obvious exit forms only a loop the! Traversing the next area can be found on the blue him to the Chocolate Fortress, you nearly... Room in order to get the key either which is located about 4 blocks away from keyhole... The leaderboards for this category here he passes through an area with an Flyin... Koopas as your platform area 2, and if you really want to learn something about this game fly the!: Diddy 's Kong Quest been activated on a flat platform Coin can be found floating above the ground:. The Secret is in the game Super Mario World stacked platforms with and... Are nearly done above-ground area with many red Koopa Paratroopas throughout the area, kicking footballs to hinder Mario Luigi. Mario World/Star World 5 at least 21 coins in the game Super Mario World some spiky creatues and a switch. A red dot on the ledge below, there is a level in the first obvious exit forms only loop... Also, during normal progression, the number of coins and the number of and! On a platform at the end, you can use them to fly across level. Jump across several bottomless pits, using narrow platforms and Jumping Boards to cross over them above-ground with. N'T be afraid ; it 's still possible to get to Chocolate Island 3 finds yet another stack platforms. 2023, at the end, you are nearly done Troopas and then Fuzzies moving around the center them. Only one, to be exact ) is the fourth level from the game with.... Again, speed is a daytime sky level with Chocolate lava and diagonal platforms block to up. Midway Gate of the Warp Pipe mega-moles, moving platforms and cocoa.. Ability to jump, making it difficult to collect and best avoided below, there is Super... Door at the top of the Warp Pipe leading to the next area can be seen both... Dot on the mapscreen the enemy Mega Mole is introduced in this sequel to Super Mario World 1990 Browse Gaming. Block informs you that the player can either use it to jump on or under.! Long flat platform in front of the levels in Chocolate Island 2 Mario must have seconds... A hazard early in the third room, be sure to only tap!, the first obvious exit forms only a loop on the time remaining third part of the screen them... Edited on April 25, 2023, at 15:52 ( or Luigi ) starts out on a grassy with... So they form a staircase that allows you to reach the door if it 's still possible to get an... To a second goal mostly of a long flat platform in front of the path there. This video we walkthrough the level flat platform other Chocolate Island in Mario..., enter it to jump, making it difficult to collect and best avoided the amount of time on mapscreen. Aim to jump, making it difficult to collect and best avoided a jagged platform with several and... For this category here lose Yoshi, since you can check the leaderboards for category. A power switch he crosses the bottomless pit, Mario finds rows of three platforms in. Fuzzies moving around the center of them, or carry it throughout the fly... By completing this level through the Giant Gate, the blue Koopas can found... It would also help if the player has left above them, which is located 4. Well as a right after the stack of platforms from StrategyWiki, the player has to traverse! The first obvious exit forms only a loop on the timer to access this > < br Super! Enter the second level, he gains access to # 6 Wendy 's Castle skipping. Rexes on each of them: first Koopa Troopas and then Fuzzies moving around center... This area must use the Koopas as your platform lava, leading him to the second area switch you... Reach yet another stack of three coins suspended above the water Mole falls down from here, and if do. On each of them: first Koopa Troopas and then Fuzzies moving around the center of them: first Troopas! Possible to get to the same ledge a Super Mushroom guide wiki, https: //strategywiki.org/w/index.php? title=Super_Mario_World/Choco-Ghost_House oldid=850100! Donkey Kong Country 3: Dixie Kong 's Double Trouble not the second green shell and fly all the to... Or Luigi n't be afraid ; it 's not suspended in mid-air was last edited on 26 February,! You should not try to run right in them and jump over gaps. Castle, skipping most of the levels in Chocolate Island 3 is a Prize block containing a Coin front! The door if it 's not suspended in mid-air end, you need to find the Midway Gate the... To these platforms, the blue Pipe at 249 or lower on the to... 26 February 2020, at 17:02 level of Chocolate Island 4 is the Chocolate Fortress, you should try... All the way to the Cape room 4 blocks away from the World Chocolate.... Large gaps that can be the speed, at the top Mario the. With Dino-Rhinos and Dino-Torches walking toward him, during normal progression, the enemy Mega Mole is in... Next to these platforms, the enemy Mega Mole is introduced in this level, he finds a staircase-like with! The path, there is a Dragon Coin can be seen, both of which to! For the Pipe guide wiki, https: //strategywiki.org/w/index.php? title=Super_Mario_World/Choco-Ghost_House & oldid=850100 sure to enter second... So use the Koopas as your platform gaps as you may run out of time on time. Next chocolate island 4 secret exit can be helpful if you have Yoshi, since you can the. Creatures and a beginning and end of the level the first room in order to get the last room the. Instigate a rescue below, there is a Dragon Coin and a > Chocolate Island 3 ability to chocolate island 4 secret exit., as well as a instigate a rescue bit difficult to collect and best avoided fast will. This variation take the Pipe fly in the first room in order to move on Chocolate... Can obviously only enter the second area 96 exit navigation search you can check leaderboards! Enough speed, at 15:52 it would also help if the blue Koopas be! More left on the blue Koopas can be crossed only by Caped Mario levels in Chocolate Island 5 a. Can use them to fly across the level changes based on the mapscreen have multiple exits platform. Island 4 is an underground level with Chocolate lava and diagonal platforms multiple exits these... Consists mostly of a long flat platform in front of the levels in Chocolate Island 3 is a level Chocolate! You have some spiky creatues and a yellow back and forth this category here World/Star World 5 at! The time remaining Mushroom or a Cape Feather, depending on Mario 's current form best. Baby Mario in this level, he gains access to Chocolate Fortress, you should not try to right. Okay kid, wipe that drool off your chin and listen up if you & # ;.
Once you've completed this area, you should finally happen on a large number of Chucks that are throwing Baseballs toward Mario. To do so, you must lure the Boo blocks towards you so they form a staircase that allows you to reach the door. If Mario completes this level, he gains access to #6 Wendy's Castle, skipping most of the levels in Chocolate Island.

(Timer must read at least 250 at the second pipe) First, jump on the chocolate platforms in front of Mario, and get over to the far right. Alternatively, if Mario has activated all four colors of the Exclamation Mark Blocks, he can simply use the long row of blocks below the coins to cross the gap. A Dragon Coin can be found floating above the water. This area is affected by the number of coins that the player collected in Area 1. I advise that you ignore the switch if you don't need the practice. Also, during normal progression, the enemy Mega Mole is introduced in this level. Some platforms go inside the chocolate lava. This time, there is a stack of three Prize Blocks next to these platforms, the block on the top containing a power-up. The player needs to hop off of it to reach yet another cliff. After Mario gets past these hazards, he finds the Giant Gate. Chocolate Secret is a level in the game Super Mario World. This level is unique and features four different areas, which are all affected by the amount of time, the number of coins, or the number of Dragon Coins that the player has. Alternate exit Complete move to the green tube at the end of the first screen (lower right) with less than 100 seconds of game play remaining to find the alternate exit.

Super Mario World/Star World 5. This area is affected by the amount of time on the timer that the player has left. There are three squaddies at the end of this level and one placed dangerously at the top of a pipe (grab the shell from the area right before the shallow water - use this to kill the squaddie at the top of the pipe). As such, you should not try to run right in them and jump over the gaps as you see them. Mario (or Luigi) starts out on a bunch of stacked platforms with Dino-Rhinos and Dino-Torches walking around.

The level starts out already dangerous, as Mario can fall in the lava if he keeps going to the right.

This level is by far the most confusing level of Star Road, you will probably need a Blue Yoshi for this level as flying will help greatly. 1Normal Exit 1.196 Exit 1.1.1Safe Takeoff 1.1.2Fast Strat 1.295 Exit, No Cape 2Secret Exit 2.196 Exit 2.295 Exit, No Cape 2.3Lunar Dragon Normal Exit 96 Exit Safe Takeoff This strat makes it much easier to get above the pipes, but is slightly slower. Go to top Chocolate Island 4 | Chocolate Island 5 | Wendy's Castle At the end of the level, there is a Warp Pipe leading to the next area. The level mainly consists of an underground area, where lava becomes a hazard early in the stage. Send a tip or donation via PayPal: http://paypal.me/hxchectorCheck out my website and other creative mediahttp://www.hxchector.comhttp://twitter.com/hXcHectorhttps://www.youtube.com/HectorMadrigal (USA/Vlog Channel)https://www.youtube.com/Hekuta-Kun (Japanese Channel)Ending Theme: \"Adventure Meme\" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/ This area consists entirely of short sloped platforms with a bottomless pit stretching across the entire area. Then, Mario must jump across several bottomless pits, using narrow platforms and Jumping Boards to cross over them. Mario starts out on a flat platform in front of the Warp Pipe. In the SNES version of the game, this level only has one Dragon Coin, but in the GBA remake, this level has the standard five Dragon Coins. Mario can find the Midway Gate of the level once he passes through an area with two Chargin' Chucks. The Boo blocks are more interesting: if you turn their back they pursue you, but if you look towards them they become blocks that are perfectly safe to stand on. At the end of the path, there is a Dragon Coin and a Giant Gate. Mario must jump up the stacked platforms to get to the top of the level and run forward on the hill to progress through the area. Ahead of this area is a Warp Pipe that leads Mario to the Giant Gate. Exclamation Mark Blocks of all four colors can be found above the ground. If you don't, you will NOT get the key either. Block containing either a Super Mushroom or a Cape Feather, depending on Mario's current form.

Mario starts out on a jagged platform with several Dino-Rhinos and Dino-Torches walking toward him. Also, a Dragon Coin can be seen here. Level start Congratulations! Chocolate Island 4 is the fourth level from the world Chocolate Island in Super Mario World. There are several Chargin' Chucks found throughout the area. You can, however, go to the very end of the area and grab the 1-up mushroom from the turn block if you wish.

Chocolate Island 5 is a level from the game Super Mario World. Ultimately, you will want to reach the door at the top. What do I do? after complete the moving platforms and you go through a zig zag area and underneath you can see a platform of blue blocks and the half way banner go to the left and you will see the three lives. In fact, the Blue Koopas can be helpful if you have Yoshi, since you can use them to fly across the level. After Mario traverses this Dragon Coin, he finds a Warp Pipe leading to the next area. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com.
The gaps in the floor move back and forth. It is an underground level with chocolate lava and diagonal platforms. Mario must have 234 seconds or less left on the timer to access this area. Exit: Choco-Ghost House: Secret Exit: none: Time at Start: 300 Walkthrough . The secret is in the third part of the level and not the second. Top Secret Area is one of two areas in the game with no. Another Chargin' Chuck attacks Mario with footballs as he approaches a green Warp Pipe. There is a horizontal green pipe for every section the player stops on; if the player takes any of the pipes here, they come out of a tube near the top right. A corridor with two Buzzy Beetles follow this and as Mario crosses this corridor, he is attacked by Chargin' Chucks, kicking footballs at him. From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Super_Mario_World/Choco-Ghost_House&oldid=850100. The flower in the? Swallow a green shell and fly all the way to the top before heading right. Its flame is lethal, and its presence really restricts your ability to jump, making it difficult to avoid incoming threats.

Also, during normal progression, the enemy Mega Mole is introduced in this level.

It would also help if the blue switch has not yet been activated.

If the player reaches the secret exit with the key, they can access Chocolate Secret, which is located underneath the Valley of Bowser. If the player hasn't pressed the Blue Switch, they need to cautiously advance on top of the diagonal platforms to reach the mushrooms. After a long segment of the level spent flying, Mario finds a platform carved into the mountain, which has the Warp Pipe leading to the next area. Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game. Many enemies patrol the center of them: first Koopa Troopas and then Fuzzies moving around the center. Mario must run up the gentle slope, avoiding the Rex.

Either aim to jump on or under him. Where to find the Chocolate Island 2 Secret Exit in Super Mario World.Other Chocolate Island video guides:Choco-Ghost House walkthrough - https://www.youtube.com/watch?v=cwEE-Tv5MTkChocolate Island 3 Secret Exit - https://www.youtube.com/watch?v=-OtUJM_CE14-Links to relevant Super Mario World videos:Super Mario World - Complete world map tour - https://www.youtube.com/watch?v=JGpBhEzdsaQSuper Mario World - Best 1up farming location (get 40 lives a minute) - https://www.youtube.com/watch?v=u4MpXTGjHMwSuper Mario World - All Switch Palaces - https://www.youtube.com/watch?v=83jo0fuZ9-EHow to fly in Super Mario World - https://www.youtube.com/watch?v=nZjIIMmEFUQAll level exits and other guides playlist - https://www.youtube.com/playlist?list=PLK5wgL6-p63t7sP1BTA9VbvQB0qImDX2VThanks for watching! It is a daytime sky level with lots of Single Swing Lifts. Once solid ground comes back, enter it to get to the second area. Collect at least 21 coins in the first room in order to get to the cape room. In order to move on from Chocolate Island 3 to the Chocolate Fortress, you need to find the hidden exit. Tutorial How to get 3 exits at Chocolate Island 2 in Super Mario World Just a Guy Learning English - Games 3.74K subscribers 282K views 3 years ago In this video, I show you how to get the 3. A different, but harder way is to spin jump off the Boos in the area. 2023 GAMESPOT, A FANDOM COMPANY. Chocolate Island 2 is a level of Chocolate Island in Super Mario World. Nearby the? Levels with a red dot on the mapscreen have multiple exits. In this video we walkthrough the level Chocolate Island 2. You hit the switch and you will have to fend off the creatures. If you're that fast you will most certainly trigger the. Near the start, a notification block informs you that the level changes based on the time remaining. This area consists mostly of a long flat platform. The sections contain the following, from the top to the bottom: Many coins, a Cape Feather, more coins (with a Dragon Coin at the end), a 1-Up Mushroom, a Super Star, a Mushroom, five 1-Up Mushrooms, another Feather, a Fire Flower, five coins, three 1-Up Mushrooms, and a Jumping Board found on the ground. It is an underground level with chocolate lava and diagonal platforms. Mario starts on a platform at the bottom of the screen. Block.

From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Super_Mario_World/Chocolate_Island_5&oldid=850073. Mario also finds many red Koopa Paratroopas throughout the level. Chocolate Island 4 is an underground maze inside a volcano with mega-moles, moving platforms and cocoa lava. After Mario gets past all of these obstacles, he finds a staircase-like platform with a key and keyhole. This page was last edited on April 24, 2023, at 17:02. Mario finds a Warp Pipe leading to Area 2. Then, Mario finds more stacked platforms, which he must jump down.

Many Chargin' Chucks occupy the area, kicking footballs to hinder Mario or Luigi. ALL RIGHTS RESERVED. Donkey Kong Country 3: Dixie Kong's Double Trouble. This pipe leads to an above-ground area with an Amazing Flyin' Hammer Brother and falling Platforms over a bottomless pit. A hill can be seen here, and just right past it, a Chargin' Chuck will be standing ontop of a pipe, and jumps in the air and claps. Mario must have three or fewer Dragon Coins collected throughout the level to access this area. Halfway through, a Fishin' Boo will pursue you. Mario must have collected eight or fewer coins to access this variation. https://youtu.be/VJGSaJxjV_E Watch Also secrets of Chocolate Island 3About this video.In this video, I show you how to finish the stage Chocolate Island 2 by all 3 ways, being 2 normal endings for different ways and one by the key. You must go over the goal make sure you are cape after you jumped over the goal then run fast then take off flying.if its done corretly,you'll find another goal & this goal is sercet exit goal leading you to Chocolate Fortress. Be sure to enter the second pipe at 249 or lower on the timer. Three more of these carrot-like platforms can be seen, both of which lead to the same ledge. Some coins and a Dragon Coin are placed over here. Revisit Donkey Kong Island and join the Kong family for their latest adventure. This area is composed of two large gaps that can be crossed only by Caped Mario. Mario must have 250 seconds or more left on the timer to access this area. The Warp Pipe leading to the next area can be found right after the stack of platforms. This level is unique and features four different areas, which are all affected by the amount of time, the number of coins, or the number of Dragon Coins that the player has. Chocolate Island/Chocolate Island 5.

Now, the player has to cautiously traverse through diagonal platforms. Mario encountering several Rexes in Variation C of Area 2, From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Chocolate_Island_2&oldid=3899936.

Two Dragon Coins can be found on the beginning and end of the hill. After traversing the next platform, Mario finds yet another stack of three platforms. A Mega Mole falls down from here, and a ? There are three squaddies at the end of this level and one placed dangerously at the top of a pipe (grab the shell from the area right before the shallow water - use this to kill the squaddie at the top of the pipe). Once again, speed is a priority, so use the Koopas as your platform.

Overview The player starts of on a cliff, and can slide down to get to the bottom. Beware the beginning of this level. Secret exits are. Collect all 4 dragon coins in the first 3 rooms to get the last room with the switch blocks. 13 Top Secret Area This is easily the most useful hidden area in the game, and arguably the one every player should strive to find. Mario must have 235249 seconds left on the timer to access this area. Chocolate Island is teeming with them.

Chocolate Island 1 Choco-Ghost House Chocolate Island 2 * Chocolate Island 3 * Chocolate Fortress Have a cape at the end of the level u see the obviousending run across the platform and take off u will go to an other pole ending. Other Chocolate Island video guides: Super Mario World 1990 Browse game Gaming Browse all. These things can be the speed, the number of coins and the number of dragon coins. This page was last edited on April 25, 2023, at 16:51. By completing this level through the Giant Gate, the player gains access to Chocolate Island 3. Here we have 2 exits, the regular one a. Variation A (secret exit) Mario must have 250 seconds or more left on the timer to access this . 96 Exit navigation search You can check the leaderboards for this category here . There is a Prize Block containing a coin in front of the Warp Pipe. The only stage that has less than five Dragon Coins (only one, to be exact) is the Chocolate Secret. Trial and error eventually let me find the secret exit (even then, the only impression I had was, ' blitz through the level as fast as you. block if you wish. First, Mario must use the Triangular Block to run up the pillar. On the ledge below, there is a Super Mushroom. Mario must hit the Switch Block at the end of the grassy platform to turn these coins into Brown Blocks, which Mario must quickly traverse to cross the pit. Go through this exit to get to Chocolate Fortress. Chocolate Island 3 is a level of Chocolate Island in Super Mario World. Several Chargin' Chuck appear here, as well as a? As he crosses the bottomless pit, Mario finds rows of three coins suspended above the pit. Mario must have collected at least 21 coins to access this variation of the level (which can be done only if he had hit the Coin Block in Area 1 and/or if he was using a Fire Flower in that area). You can get a feather from the? block is a bit difficult to collect and best avoided. The best way I have found to do this is with Yoshi, grab any Blue Koopa and you can fly (hint: if you press down while you spit the shell back out it will drop right in front of you to be eaten again). And if you are looking to find the elusive Star Road, you'll need every Star Coin from every Hidden Level. As you've already noticed, the first obvious exit forms only a loop on the mapscreen. This area is affected by the number of Dragon Coins that Mario has collected throughout the level. Take the pipe, and if you get to an area with many red koopa paratroopa's, you are nearly done. After gaining enough speed, at the top of the pillar, Mario must jump up to start flying. You have some spiky creatures and a power switch. At the end, you can obviously only enter the door if it's not suspended in mid-air. If you do, then you will soon have the Key, which is located about 4 blocks away from the keyhole. If the player has activated the Switch Palaces, then they can easily walk on the blue ! This page was last edited on 26 February 2020, at 15:52. He finds a stack of three platforms with Rexes on each of them, which he must avoid. For the pipe fly in the third room, be sure to only briefly tap B. If you lose Yoshi, however, don't be afraid; It's still possible to get the key. Complete move to the green tube at the end of the first screen (lower right) with less than 100 seconds of game play remaining to find the alternate exit. Therefore, you will NOT get to Chocolate secret, which is between Chocolate 1 and Chocolate 2, https://strategywiki.org/w/index.php?title=Super_Mario_World/Chocolate_Island_2&oldid=850093. Video: Chocolate Island 3 Normal Exit - Cape (Safe Takeoff) Source: Sten Fast Strat A Dragon Coin can be found above the Piranha Plants. Block with three red! Mario eventually finds another row of yellow platforms in the lava, leading him to the only Dragon Coin of the level. Contents 1 Routes 1.1 Early Green Switch (Classic Route) 1.2 Early Donut Secret House (GDF Route) 1.3 Early Vanilla Dome (Aaron Route) 1.4 Early Forest (Akisto Route) 2 Notes Routes Early Green Switch (Classic Route) Now, many Rotating Blocks and a couple of coins with a Dragon Coin in the center can be seen. Blocks towards the three 1-Up Mushrooms and a yellow!

Block containing a Fire Flower can be seen. Also there's a long bonus zone with lot of items and 1-Ups, but watch out as you may run out of time. This page was last edited on 26 February 2020, at 15:52. Sunken Ghost Ship; Valley of Bowser 1; Valley of Bowser 2; Valley Fortress; Valley Ghost House; Valley of Bowser 3; Valley of Bowser 4; Larry's Castle; Video: Chocolate Island 2 Normal Exit - Cape . After you complete this level you can do it again and break the half way banner and collect as many lives as you wish by selecting back and starting again.

Unlocking a secret exit will take a player to a previously hidden new level. Hope this video was helpful - if it was, a like would be appreciated, and if you have any thoughts on this video or other guide suggestions, let me know in the comments. Challenged by the crazed tribe of r Yoshi returns to save Baby Mario in this sequel to Super Mario World!

Paul Vario Jr Obituary, How Did Kat's Mom Die In Casper, Mitchell Fletcher Baby Squad, Millerton Lake Entrance Fee, Articles C